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New features
  1. Separate lighting system for day and night.
    Previous lighting system shared settings for day and night, therefore it was not possible to tweak night settings, without impacting day lighting.
    Now night and day can be configured separately.
  2. Added Shelf which can be searched and looted. Provides fixed 3 Old paper and / or dynamic loot as 1-9 extra Old paper or a research book.
  3. Added Servers (broken Server and server rack) which can be searched and looted. Provides fixed Electronic and mechanical parts and / or dynamic loot as springs and extra Electronic and mechanical parts
  4. Added Sofas, which can be destroyed, destroyed sofas may drop animal leather(s), spring(s).
    Destroying Large sofa, drops Min 4 animal leather and / or dynamic loot 1-2 extra animal leather or 1-4 spring.
    Destroying sofa, drops Min 2 animal leather and / or dynamic loot 1-2 extra animal leather or 1-4 spring.

  5. New Random loot categorization system.
    Previously it was possible to define high level categories for AI / loot storage , like (drop resource, drop consumable etc..). Now can define also specified items with range

    Example:
    10% drop 1 Spring, 10% 1 - 5 Spring, 25% drop Old Paper.


Changes
  1. Deer AI always gives raw meat and animal leather through regular looting.
    Extra Meat, leather, animal fat can be harvested with Knife.
  2. New Night light system should brighten up nights a bit.
  3. Added a lot more berries on the map, near ruins.
  4. Player auto save is executed after every 5 minutes now. (will be player configured in the future)
  5. Extended Large outpost 2nd floor.
  6. AI won't drop any more every resource, instead certain dynamic and fixed loot is defined per AI.


Fixes
  1. Re-created Driftwood collisions, as it was possible to get stuck into driftwood.
  2. Eating consumable item through world action if it was dropped, won't consume full stack any more
Windows 64-bitEnglish Nova Genetics Content Depot 1473071
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