Bug fixes:
- Fixed a bug with the III button in the tutorial in ENG and CHN localizations
- Fixed a bug where the button to create your own deck did not appear when opening 200 threats
- Fixed incorrect work "Urgent call" bonus
- Fixed a bug when part of the interface in the hangar was in a different language
- Fixed a bug with predicting fatal damage with a Mercenary
- Fixed a bug when a Scavenger did not attack after a Mercenary's attack
- Fixed a bug where the Сitadel's shield is not recharged
- Don't Panic cards no longer appear in random battles on hard difficulty
- Fixed a bug where the first open threat did not appear in random mode if you only play on hard difficulty
- Fixed game freezing when a die in madness was sent to the Infirmary
- Fixed a bug due to which the game could freeze when defeated in a standard battle
- Fixed a bug due to which it was impossible to show the receipt of three achievements in a row
Balance changes:
- Observers now charge compensator when they move to sensors
- Achievements of the first ship reduced: Nobody fits 4 -> 3, Burst shot 9 -> 7
- Quantum cannon shoots 1 time per round
- Equilibrium can be used even if the shields are equal to the hull
- Technical support can be bought in the store also before rolling the dice
Other changes:
- If there are no dice-triggered threats, then the die roll animation will be skipped
- The card that should now be destroyed goes to the top of the pile
- Added information about the charge of the compensator in the hangar, depending on the selected difficulty
- Dialogs are skipped only by clicking on the dialog box, dialogs are slightly accelerated
- Procedural threats will no longer be generated with two missions and coins at the same time
- Fixed outlining of inscriptions on mission buttons in Asian localizations
- Some corrections in the texts
Changed files in this update