v0.2.2.3 Organic paths
FEATURES:
.3
- VSync option added to the graphics menu.
- DAILY AUTOSAVE FOR DEBUG PURPOSES. You can disable it in the game menu.
.1
- New sfx sounds for dead & scraping animations.
- Scrapping leather now requires biface tool to speed up the process.
.0
- Organic paths will be created and disappear when not used.
FIXES:
.3
- Human transcendence and animation when leaving the faction .
- Task priorities adjusted : Now pick & drop are prioritized.
- Crash when dropping resources in some rare situations.
- Reporting with some huge screenshots.
.2
- Stand behavior and animation fixed.
- Boar reproduction rate tweaked.
- Optimized texture update using multiple invalidation rectangles.
.1
- Actor frozen in task drop on dryers.
- Crash when no more behavior route available.
- Task generation on inaccessible resources.
- Tools and loads in dead human corpses.
- Windowed mode.
.0
- Crash on exit.
- Crashes when loading a saved game.
- Some bugs related with fences placement & building.
- Boar reproduction rate increased.
- Visual glitch in the fish effect on the water.
- Storage area CTRL+Click to add cells fixed.
KNOWN ISSUES:
- OpenGL debug is enabled, performance could drop.
- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some locations.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
We are working on a first approach to hunting that will be released in a few weeks.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.
Changed files in this update