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Greetings, this is Shadow Arena.
Here are the updates to April 15 (Thu).

* Patch Size: Approx. 240.75 MB

Check out the details below, and we will see you in the Arena!





■ Fixed Major Bugs


- Fixed the issue where the bottom part of the Jump Gate in Sparring Grounds was displayed.
- Fixed the issue where, if the player entered the game and came back to Lobby, they would not be penalized for leaving.
- Fixed the issue where AI players would take reviving motion when it was not the time for resurrection.
- Fixed the issue where Shadow Lord would not attack AI players.
- Fixed the issue where AI players would attack Kamasylve Tree summoned by AI Herawen of the same party.
- Fixed the issue where AI Jordine would consume HP potions in a row.
- Fixed the issue where AI Goyen would use Blood Furry (R) in a row.
- Fixed the issue where, when a team’s siege of the Light of Ascension was reset, the visual effect for the range of control would temporarily disappear.


■ Hero


| Common
- All basic attack’s sounds have been improved.

| Black Spirit Skill
- A part about “knockdown” has been added to the skill description of Matchlock.




- The camera effect shown when making basic attacks and skills has been added and improved.
- After making Sprint Attack, you can now combo into lateral attacks more quickly.
- Improved the motion to be more natural when hit from different directions.

| Shield Charge (Q)
- Cooldown has been reduced by 1 sec.
> (Before) 7 sec → (Now) 6 sec
- Charging distance has increased by approximately 1m.
- The duration of “knockback” has been increased.
> (Before) 1.2 sec → (Now) 1.5 sec

| Spinning Slash (E)
- Cooldown has been reduced by 1 sec.
> (Before) 8 sec → (Now) 7 sec
- The duration of “blowback” has been increased.
> (Before) 0.9 sec → (Now) 1.2 sec

| Formation Break (R)
- Improved so that the skill can be used right after hitting a Smash Attack.
- Revised the description for Travel Distance to match the reality.

[Dev’s notes]

While Spinning Slash was the main offensive skill of Jordine, he could only make combo attacks if Shield Charge and Formation Break hit right on point. However, as the transition between skills was not so smooth, the player had to use skills hurriedly in order to hit the enemy right on point. To fix this inconvenience, we reduced the cooldown for more frequent skill combos and increased the duration of CC to improve the transition between skills.




| Unleashed Beast (RMB)
- Added Max HP Recovery +500 and DP +50 to the effects applied when using the skill.

| Gate Breaker (Q)
- Fixed the duration of “blowback” stated in the skill description to match the actual time.

| Rock Smash (E)
- Cooldown has been reduced by 1 sec.
> (Before) 15 sec → (Now) 14 sec

| Bestial Howl (R)
- Cooldown has been reduced by 5 sec.
> (Before) 30 sec → (Now) 25 sec

[Dev’s notes]

Shultz has inherently high DP with Super Armor but lacks defensive skills compared to other Brawler-type heroes. Therefore, players who played Shultz experienced difficulties in maintaining HP during battles. Hence, we decided to give more character to his inherent skill, enhancing his defensive capability and adding an HP recovery effect. Plus, we carefully touched on the skill Betial Howl (R) to be used more often by reducing its cooldown considering his powerful AoE/Stun/Combo hit effects.




- Increased the damage of Sprint Jump attack by 50%.
- Increased the travel distance of Sprint Jump attack.
- Improved so that Basic combo attacks can be made right after making a Sprint Jump attack.

| Iron Pulverizer (RMB)
- Improved so that Basic combo attacks can be made right after using the skill.

| Corpse Cut (Q)
- Cooldown has been reduced by 1 sec.
> (Before) 9 sec → (Now) 8 sec

| Grave Digging (E)
- Improved so that Basic combo attacks can be made right after using the skill.
- Increased the attack range by 20%.
- Added a display of attack range.
- Cooldown has been reduced by 2 sec.
> (Before) 12 sec → (Now) 10 sec
- Added “knockup” effect to be applied for 1 sec when making an extra hit.

| Blood Flurry (R)
- Added “blowback” effect to be applied when making the last hit.

[Dev’s notes]

The unique characteristic of Goyen is that he consumes Stamina when using skills and recovers HP upon successful hits. However, he had to take the risk of losing much HP as it was difficult for him to make successful hits with skills due to the slow attack speed. Therefore, we have added a CC effect to some of his skills so that he can perform combo attacks more easily upon successful hits while recovering his HP. Also, we have adjusted the cooldown of some skills and made comboing into basic attack more seamless.




- The camera effect shown when making basic attacks and skills has been added and improved.




- Fixed the issue where it was unable to use skills while moving in all directions.

| Thunder Viper (E)
- Fixed the issue where thunder attacks could not be made with LMB after using other skills on the spot.




- The camera effect shown when making basic attacks and skills has been added and improved.

| Scale Ripper (RMB)
- Cooldown has been reduced by 2 sec.
> (Before) 12 sec → (Now) 10 sec
- The duration of “knockback” has been increased.
> (Before) 0.8 sec → (Now) 1 sec

| Skull Crusher (Q)
- The duration of “knockdown” has been increased.
> (Before) 1.1 sec → (Now) 1.2 sec

| Wing Breaker (E)
- Cooldown has been reduced by 1 sec.
> (Before) 11 sec → (Now) 10 sec

| Heart Gouge (R)
- The duration of “knockup” applied when making the last hit has been increased.
> (Before) 1.2 sec → (Now) 1.5 sec

[Dev’s notes]

For Tagahl, along with the adjustments made to other Brawler type heroes as well, we slightly increased the duration of CC and reduced cooldown, hoping to see combo attacks more often.




- Damage of basic attack has been increased by 20%.

| Older Brother! (RMB)
- Changed so that when the Hungry Black Spirit hits an enemy, their DP drops by 30% for 5 sec.
> However, this effect does not stack.
> Cooldown of Hungry Black Spirit: 15 sec. Duration of Hungry Black Spirit: 10 sec.

| Hide & Seek! (Q)
- The skill has changed as follows:
> (Before) Transform into Black Spirit and charge up energy and explode. Then, turn stealth and make a headbutt attack, stunning the opponent.
→ (Now) Quickly turn stealth. You can move rapidly without consuming Stamina while on the stealth mode. The stealth mode goes off in 3 seconds automatically, which creates an explosion that stuns nearby enemies. Press Q or LMB for an immediate explosion. Also, all party members can detect enemies across the entire arena for 5 sec.
- Modified so that buff effects are not displayed while in the stealth mode.

| Found You! (E)
- The skill has changed as follows:
> (Before) Allies can detect enemies across the entire arena for 5 sec. Also, summon a Target Tracker that finds nearby enemies automatically, leaves a mark, and reduces their Movement Speed.
→ (Now) Shoot a laser beam that leaves a mark on the enemies for 5 sec and reduces their Movement Speed for 5 sec. When the beam hits allies, their AP will increase by 150 while recovering HP by 1,000. Also, allies’ extra AP against Monsters will increase by 100 for 5 sec.

| Laytenn! (R)
- The skill has been improved as follows:
> Improved direction change to be more seamless when making basic attacks.
> Simplified the motion of getting off from Laytenn so that it could be done faster.
> Changed so that if Wu-ju failed to ride on Laytenn or pressed T to get off, Laytenn explodes and deals damage to nearby enemies. Guard Break and blowback will be applied in this case with the fixed damage of 1,500.

[Dev’s note]

When playing Wu-Ju, it was important to constantly annoy the enemies with its hit-and-run combat style. Although each of its skills was competitive enough, it was true that Wu-Ju's role as a Supporter did not stand out compared to its peers, as it did not even have an HP recovery skill. Therefore, rather than just focusing on individual survival, Wu-Ju players can now play in Team Fights by using “Hide & Seek!” going straight into the enemies and place a ranged stun effect, or, they might also use “Found You!” to support allies from a distance. Furthermore, we improved the control of mini-Laytenn and added a self-explosion effect, heightening its utility as the Ultimate skill.

Just like these quite radical changes that Wu-Ju went through, continuous renovations up to the point of a remake will be considered for other heroes that are recognized as lacking unique characteristics or a consolidated role in games.




| Thunder Strike (Q)
- Damage of Charge has increased by approximately 18%.
- Cooldown has been reduced by 1 sec.
> (Before) 10 sec → (Now) 9 sec

| Altar Destroyer (E)
- Cooldown has been reduced by 1 sec.
> (Before) 8 sec → (Now) 7 sec
- The duration of “knockdown” has been increased.
> (Before) 1 sec → (Now) 1.2 sec

| Avalanche (R)
- The duration of “knockdown” has been increased.
> (Before) 1.4 sec → (Now) 1.6 sec

[Dev's notes]

Igrid could blow a powerful strike with Altar Destroyer and make combos after using Avalanche, but it was quite tough to make the attacks hit right on point. Plus, even if the attacks did not miss the mark, the duration of the CC was relatively short, so she had to use Thunder Strike without a break in order to quickly connect into a combo attack. Just like the changes we made to other Brawler type heroes as well, we slightly decreased the duration of CC and reduced skills’ cooldown, hoping to see combo attacks used more often.




| Forbidden Alchemy (R)
- Fixed the issue where AI players of the same party would be hitby the skill.




- Added skill videos to the Hero overview page.
- Added voices in English and Chinese.




- Fixed the strike-effect display of basic attacks.
- Added skill videos to the Hero Overview page.
- Reduced the default HP from 6,500 to 5,800.
- Changed the sound effects of Thaw Winter (Q) and Shining Light (E) to match the Hero’s concept.

| Burning Hula Hoop (R)
- Reduced the skill’s max damage by 34.7%.
> Damage per hit has been reduced by 16% (before – 118, now – 99)
> The skill’s number of hits has been reduced by 4 (before – 18 hits, now – 14 hits)


■ Content


| Blackstar Meteorite
- Added an animation where the Blackstar is brought close to the ground and activated if it is ast 3 minutes after the Light of Ascension appeared.
> Blackstar will be activated 15 minutes after the game starts, and the Blackstar Meteorite will start to fall near the Light of Ascension.
> Blackstar Meteorite has Guard Break and Blowback effects with the fixed damage of 3,500.
> If a player defenses themselves with a shield, they will not be applied the fixed damage, but Blowback will still be applied.
> Added an animation where the Blackstar falls and explodes if a team successfully completes ascension.

| Light of Ascension
- The AP increase effect has been deleted.
- The area for occupation has been enlarged by 33.3%.

[Dev’s notes]

The current system in which everyone’s AP is increased around the time when starting to occupy the Light of Ascension was designed to prevent tedious confrontations where the game does not end, which could happen if players fought defensively. However, we realized that such defensive strategies could be the players’ choice and that the existence of “Light of Ascension” will induce competitiveness and tension in the later part of the match anyways. In fact, the fierce competition during the later part of the game might have been preferred by players over the rather boring phases from the beginning to the midpoint of the battle.

Therefore, we removed the AP-increase system which forcibly accelerated the procession of the game and increased the control area of the Light of Ascension, enabling a variety of strategies to occupy or defend the Light of Ascension. Furthermore, we have added “Blackstar Meteorite” to appear 15 minutes after the game starts with an animation effect where the Blackstar activates if the confrontations continue. The “Blackstar Meteorite” is incredibly powerful, but since its attack range is clearly marked for about 1.2 seconds before dealing the damage, it can be adequately avoided unless the player is checked by an opponent. However, in some urgent situations, players may have no choice but to use “roll” in order to avoid unexpected meteorites. The timing of the Blackstar Meteorite is expected to be an in-game element that inspires various strategies such as making a sudden attack against the enemies and using the Brawler type heroes’ CC skills to force the opponents to go under the influence of the meteorites.

This system has been added to make the fight over the Light of Ascension more immersive and exciting, but since it can have a big impact on the result of the game, we will continue to observe and make continuous balance adjustments in detail.

| Red Dragon’s Offering
- Changed so that the character will take a motion of summoning the Red Dragon for 5 seconds when using the Red Dragon’s Offering.
- Removed the Super Armor effect applied when using the Red Dragon’s Offering.
- Improved so that a notification message “Failed to summon the Red Dragon” pops up if the player failed to summon the Red Dragon.

[Dev’s note]

The “Red Dragon’s Offering” which could be obtained from the last Ancient Relic has been an important item, since it plays a significant role in occupying the Light of Ascension that comes immediately after. Teams would compete over it for such significance, but it had been too much to a point that any team that takes hold of it was sure to win the match in the end alongside the appearance of the Light of Ascension. Therefore, we made the motion of summoning the Red Dragon to take more time and removed Super Armor so that the Offering can be used more cautiously around the Light of Ascension. From this, we expect teams that failed to get Red Dragon’s Offering to keep a keen eye on the holder and respond accordingly if they try to summon the Red Dragon near the Light of Ascension.

| Tutorial
- Fixed a typo in the description of the Red Dragon’s flying-in time shown in the guide.
- Fixed the issue where players could skip the tutorial’s “Use Item” step without using the item.
- Fixed the issue where, if the player pressed [6] during the tutorial, Objectives could not be accomplished.
- Improved the image of the tutorial guide.

| Shop
- The effects and purchase price of item “Mithril Shield” have been changed as below:
> Effect: (Before) DP +150 → (Now) DP +180
> Purchase Price: (Before) 2,000 → (Now) 2,500
- Worn Boots can now be purchased only once.
- The order of items in Shop have been arranged by their price.

| AI Player
- Skill effects of AI Jordine, Schultz and Goyen have been changed to be identical with players’ Heroes.


■ UI

- Fixed the issue where the expiration date of permanent mails displayed the date of the recently checked mail.
> The expiration date reflects the time zone set on your PC.


■ Sound

- Fixed the issue where sound would not be heard in cutscenes during Tutorial.


■ Fixes & Improvements to the Official Website


I [Overview]-[Heroes]
- Modified the introduction of Hero Durgeff Durkhan.
- Hero Haru’s skill icons have been updated.



Thank you.
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