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Hello, Liam here.

The bulk of this update is about improving Annie's visual effects and presentation on some of her moves.

As a separate reminder, the sign-ups for the first event for the Skullgirls Championship Series close in less than 4 hours. If you still haven't signed-up (for FREE) for a shot at this event's prize pool - get on it!



REGISTRATION & INFORMATION:

https://smash.gg/tournament/spring-blockbuster-skullgirls-championship-series

Just looking to spectate? Make sure to tune in April 16th for the qualifiers on https://www.twitch.tv/skullgirlsgg, and watch for updates on https://twitter.com/skullgirlsgg.



ANNIE

  • Fully overhauled the visuals, audio, and presentation of Annie's "Re Entry" special move.
  • Brightened Crescent Cut's visuals.
  • Adjusted and brightened jMK's visuals.
  • Adjusted sf+HP's hitbox to more closely match the art. This was a slight hitbox reduction.

ROBO-FORTUNE

  • Robo-Fortune's sHK can now cancel into a jump that chases after the opponent when they hit the wall. Hold up or up forward after the hit to perform it. This requires and spends one of her heads.

    (... For context, this was meant to be Robo-Fortune's new universal overhead option that allows for combos after her loss of vastly superior "IDJC" overheads originally in the first beta update, which I know some players are sad about her losing... Since the work for this was already done months ago, and enough people have been asking us about it, we're going to try it for at least one patch. This is still WIP and very experimental, so don't get too attached to it!)


(Build version 3.1.16)
Windows Skullgirls Windows Depot 245171
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macOS Skullgirls Mac Depot 245178
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Linux Skullgirls Linux Depot 245179
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