
Greetings Brethren! The time has finally come - stars have finally aligned as was foretold and our brotherhood is ready to step out of the shadows! Secret Government is leaving Early Access today with a new update. To celebrate this occasion, Secret Government will be available with 10% discount during the first week of the launch! So waste no more time and go ahead and grab the game right now - world is waiting for your guidance!
We'll also be streaming some Secret Government gameplay. Join us and watch our Brotherhood take over the world. Additionally, we'll also be having a giveaway where viewers can win Steam game keys from 1C Publishing's portfolio.
To join the giveaway, fill in your details in the form below:
Giveaway Form - Win Steam game keys
Note that the form will only be active during the livestream, so don't miss this chance to win some cool strategy games from 1C Publishing!
We would also like to take this opportunity to thank everyone who has helped us with their feedback during the Early Access period! Your reports have been more than useful in shaping and fixing our game!

List of changes
Major changes
- The economic system has been completely redesigned: industries, trade, consumption
- Reworked the system of estates: the presence of all estates in the region has become optional
- Reworked the system of ideologies: now ideologies affect the economy and politics
- Reworked the system of laws: including the interface for changing them
- Lots of animated illustrations added
- Multiple interface changes
- Multiple changes in AI countries and Dark Brotherhood
- Improved rendering of the map and borders, in particular, added 3D objects to the map
Changes in mechanics
- The mechanics of infiltration have been changed
- Recruitment mechanic reworked
- Reworked the system of the Government
- Introducing a system of global and local resources
- Changing and expanding the system of agents’ traits
- The mechanism of automated errands has been introduced
- Trading algorithms changed
- Changed construction algorithms and industries again
- Changed the system of needs for estates
- Changed the system of dependence of the viability of the region on the estates
- Migration system changed
- Changed the social mobility system
- Mobilization system changed
- Public order system changed
- Introduced a system of regional statuses
- Added tribal classes: Chiefs, Shamans, Warriors, Gatherers, Hunters
- Changed the system of ideologies
- Introduced the influence of ideologies on the composition of the estates
- Changed the system of forms of government
- Introduced the influence of ideologies on the forms of government
- Changed value system
- Political forces introduced
- Changed the system of internal politics and power struggles
- Changed the support system for political forces
- Transition of power through anarchy introduced
- AI of political forces changed
- Reworked the system of laws
- Algorithm of warfare has been changed
- Changed the mechanics of the development of institutions
- Reworked the influence of the level of development of institutions on the parameters of the country
- Changed the mechanics of assassination attempts
- Changed the mechanics of riots, protests, uprisings
- Added new free play modes
- Achievements introduced
Interface changes
- Added Government window
- Changed the display of parameters of brothers
- Reworked economy window
- Reworked the laws window
- The possibility of issuing orders from the window of laws or economics has been introduced
- Introduced a system of cascading disclosure of tooltips
- Country situation advice system introduced
- Added display of country institutional statuses
- Added and revised many tooltips
- Added sounds of the environment and interface
- New errands window
Artwork
- Numerous new artworks in the Economy window for estates, industries.
- New icons.
Changed files in this update