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Wizards and Warlords update for 14 April 2021


Share · View all patches · Build 6541707 · Last edited 14 April 2021 – 20:09:14 UTC by Wendy

Patchnotes via Steam Community

Just a small patch today. Didn't really plan for a patch today, but I thought the scaling fix should be released asap.

  • When starting the game with a low resolution, the game will check against reference UI scaling values and prompt about possible issues and present the option to automatically change to a better scale.
  • The Battle UI will now independently scale the UI if necessary for proper display - this is done independently of the general UI Scale setting.
  • Warlord AI is now better at threat evaluation and army management.
  • Warlord AI is now better at planning new site construction and hiring new workers.
  • Warlord AI will now prefer higher-tier units, when possible.
  • Wizard AI is now capable of picking a Focus mastery, which is more important now that there is a stacking bonus from keeping the same Focus for 10+ Turns. It also helps make them slightly more thematic in their progress.
  • Fixed a bug where a resurgent Independent Realm (ie post-rebellion) would still have the dormant flag set. This messed with intra-AI diplomacy and a number of mechanics.
  • Fixed a bug where the battle UI would have buttons and text panels placed outside of the visible area - even when using UI Scaling.
  • Fixed a bug where tower expansions that do allow duplicates could be constructed in multiples anyway by doing this in parallel.
  • Fixed a bug where an 'empty' Entangle effect would linger. The Stat modifier was being removed correctly. Now the parent effect is removed as expected.
  • Fixed a bug where the AI would build copper quarries on marble deposits.
Windows 64-bit Wizards and Warlords Content Depot 567081
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macOS Wizards and Warlords MacOS Depot 567082
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Linux Wizards and Warlords Linux SteamOS Depot 567083
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Windows 32-bit Wizards and Warlords Windows 32bit Depot 567084
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