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Eximius: Seize the Frontline update for 14 April 2021

Eximius 1.0.4 Update - April 14th, 2021

Share · View all patches · Build 6539817 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Release Notes for 14th April 2021

1.0.4 Changelog


  • UI Localisation now available in Russian, German, Simplified and Traditional Chinese

Intel page in Simplified Chinese

RTS Selection Changes & Improvements

  • You can Drag and Select Infantries, Vehicles and Officers.
  • You can Only Select a Singular Vehicle or Officer at a Single Time.
  • When Dragging the Selection Over Infantries and Vehicles, the Selection Will prioritize Infantries. If there are no Infantries, it will then prioritise Vehicles followed by Officers.
  • For Vehicles and Officers, the Selection will be biased towards the Closest Unit to the Starting Position of the Mouse Drag.


  • Added Annihilation Mode. Destroy the Opponent HQ to win
  • Victory Points are adjusted to 1,000, 500 and 300 for Online and Offline Games
  • Specialist XM7 can now deal penetration damage. Projectile will only penetrate a maximum of 3 Meters and a maximum of 3 Targets
  • Omicron Sonic Projectile now has Airburst Behaviour
  • Demolishers and Marines can now move to the location before activating their throwing explosive ability
  • Siege Vanguard HAMR will now show Unit Name and Health of the repaired target
  • Increased Mule/Armory limit to 10 from 8
  • Adjusted Guardian Trooper collider collision that is preventing it from accessing to some spaces

AI Commanders

  • AI Commanders will now research Armor upgrade
  • AI Commanders will now train Templars and Specialist and assigns them to Officers
  • Reprioritised some Research for AI Commanders to unlock

Hit Markers

  • Added a fade-out to hit direction markers
  • Added Shield/Flesh Hit Sound when Player receives Damage
  • Added a new Hit Marker when a Shielded Player is hit


  • Contextual Ping is now more visible with increased size and opacity
  • Contextual Ping pulsing animation will now loop continuously
  • Loading Screen now scales correctly up till 4K resolution
  • RTS Production queue alignment set to left

Balance Changes

  • Reduced Damage Falloff for Grenades. Grenades will now deal higher damage away from the epicenter of the explosion compared to last time.
  • XM45 overall functionality tweaked. Recoil is adjusted to have a stronger initial vertical kick and tapers off. Max range reduced and is similar to UA9 SMG.
  • XM45 overall spread is reduced slightly with Hipfire
  • XM45 horizontal recoil greatly reduced
  • XM45 Firerate increased to 20 rounds per second from 16
  • XM45 CQC Package Firerate increased to 25 rounds per second from 22
  • Commanders are now limited to 8 Turrets at a single time
  • All Tier 2 Armor Upgrade cost increased to 1,600 Credits & Power from 1,000 Credits & Power
  • All Tier 3 Armor Upgrade cost increased to 2,400 Credits & Power from 1,000 Credits & Power
  • All Tier Armor Upgrade Research Duration increased to 30/60/60 seconds (T1/T2/T3) from 10/20/30 seconds
  • Ironguard Core now deals 80 damage per shot, similar to Ironguard
  • Improved Support Ordnance Research Duration increased to 60 seconds from 5
  • Targeted Strike Research Duration increased to 60 seconds from 5
  • Stacked Rounds Research Duration increased to 60 seconds from 30


  • Cleanups in Sunday Mall, Academy, Express and Central
  • Added new locations for Team Banners in all maps
  • Increased Weapon Credits to 3,000 from 2,500 in Boss Tank Challenge


  • Fixed multiple server related crashes
  • Fixed Crimson Overlord Cosmetic not being applied to Ace Vanguard
  • Fixed Spectator in Minimap not rendering
  • Fixed M33 Turret Add-On upgrades not showing requirements
  • Fixed M33 Turret having Turret Upgrade Button for Infantry and Fortification Division
  • Fixed Echelon Crew not needing Supply Center as a Tech Requirement to train
  • Fixed Siege Vanguard HAMR being able to repair or damage unit multiple times
  • Fixed Weapon Crew Increment Upgrade not adding an additional weapon crew member
  • Fixed Commander not being able to assign the fifth member to an existing weapon crew after the crew member limit is increased by the Weapon Crew Increment upgrade
  • Fixed a Visual Glitch for Additional Setting Scroll Bar in Team Skirmish Custom Lobby
  • Fixed Incorrect Padding for Additional Setting in Custom Lobby
  • Fixed Spectator Count not updating after Spectator leaves in Custom Lobby
  • Fixed a Visual Glitch where players can see an Unequipped Weapon of another Player still Firing in High Latency
  • Fixed Phantom Assault Scout having a different name
  • Fixed AXR Weapon Crew Challenge "Upgrade Weapon" Achievement not achievable when retrying the Challenge
  • Fixed Preferred Team Banner not Applied Automatically in Setup Lobby of Offline Games
  • Fixed Equipment Usage UI not being removed from screen after usage
  • Fixed Emergency Shield Pack Sound and Effects not Stopped & Removed when Cancelling the Usage
  • Fixed Specialist Squad Target Lock SFX persists on Player after Death
  • Fixed Weapon Crew Leader not drawing movement lines to new Destination
  • Fixed Sigma Ocular not needing MCU to be built.
  • Tier Armor upgrade production duration increase from 10/20/30 to 30/60/60 (T1/T2/T3)
  • Fixed AI Commanders not utilising Weapon Crew dropped from Reinforcement
  • Fixed Specialist Strike Team being able to shoot units outside of the range indicator
  • Fixed Cosmetics not applying to Aegis 1st Person Arms
  • Fixed Scarab Blind Buff Icon appearing on non-Organic Units
  • Fixed Vehicle Fire VFX not playing in Offline Mode when destroyed by Small Arms
  • Fixed Berserker not being able to use ability when Kinetic Collector is used before ESP
  • Fixed Reinforcement Milestone Widgets not showing on the Victory Scorebar in Online Matches
  • Fixed Weapon Crew Support Upgrade giving an extra crew member
  • Fixed Players being able to get ammo from Field Support after Interaction is Interrupted
  • Fixed Marines and Demolishers being able to throw multiple grenade/explosive packs before the throwing animation finishes


  • Updated Team Banners. It now comes in more sizes and looks better
  • Player Latency on Scoreboard is now more accurate
  • Command Buttons will now refresh immediately when the met conditions are achieved such as Resources, Available Tech and Population Cap
  • Specialist Squad Targeting Laser in now Red, previously Orange
  • Updated SFX for Ocular Defense
  • Improved Driving for Crawler and IFV
Windows 64-bit Eximius Content Depot 505741
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