Release Notes for 14th April 2021
1.0.4 Changelog
Localisation
- UI Localisation now available in Russian, German, Simplified and Traditional Chinese
Intel page in Simplified Chinese
RTS Selection Changes & Improvements
- You can Drag and Select Infantries, Vehicles and Officers.
- You can Only Select a Singular Vehicle or Officer at a Single Time.
- When Dragging the Selection Over Infantries and Vehicles, the Selection Will prioritize Infantries. If there are no Infantries, it will then prioritise Vehicles followed by Officers.
- For Vehicles and Officers, the Selection will be biased towards the Closest Unit to the Starting Position of the Mouse Drag.
Gameplay
- Added Annihilation Mode. Destroy the Opponent HQ to win
- Victory Points are adjusted to 1,000, 500 and 300 for Online and Offline Games
- Specialist XM7 can now deal penetration damage. Projectile will only penetrate a maximum of 3 Meters and a maximum of 3 Targets
- Omicron Sonic Projectile now has Airburst Behaviour
- Demolishers and Marines can now move to the location before activating their throwing explosive ability
- Siege Vanguard HAMR will now show Unit Name and Health of the repaired target
- Increased Mule/Armory limit to 10 from 8
- Adjusted Guardian Trooper collider collision that is preventing it from accessing to some spaces
AI Commanders
- AI Commanders will now research Armor upgrade
- AI Commanders will now train Templars and Specialist and assigns them to Officers
- Reprioritised some Research for AI Commanders to unlock
Hit Markers
- Added a fade-out to hit direction markers
- Added Shield/Flesh Hit Sound when Player receives Damage
- Added a new Hit Marker when a Shielded Player is hit
UI/UX
- Contextual Ping is now more visible with increased size and opacity
- Contextual Ping pulsing animation will now loop continuously
- Loading Screen now scales correctly up till 4K resolution
- RTS Production queue alignment set to left
Balance Changes
- Reduced Damage Falloff for Grenades. Grenades will now deal higher damage away from the epicenter of the explosion compared to last time.
- XM45 overall functionality tweaked. Recoil is adjusted to have a stronger initial vertical kick and tapers off. Max range reduced and is similar to UA9 SMG.
- XM45 overall spread is reduced slightly with Hipfire
- XM45 horizontal recoil greatly reduced
- XM45 Firerate increased to 20 rounds per second from 16
- XM45 CQC Package Firerate increased to 25 rounds per second from 22
- Commanders are now limited to 8 Turrets at a single time
- All Tier 2 Armor Upgrade cost increased to 1,600 Credits & Power from 1,000 Credits & Power
- All Tier 3 Armor Upgrade cost increased to 2,400 Credits & Power from 1,000 Credits & Power
- All Tier Armor Upgrade Research Duration increased to 30/60/60 seconds (T1/T2/T3) from 10/20/30 seconds
- Ironguard Core now deals 80 damage per shot, similar to Ironguard
- Improved Support Ordnance Research Duration increased to 60 seconds from 5
- Targeted Strike Research Duration increased to 60 seconds from 5
- Stacked Rounds Research Duration increased to 60 seconds from 30
Level
- Cleanups in Sunday Mall, Academy, Express and Central
- Added new locations for Team Banners in all maps
- Increased Weapon Credits to 3,000 from 2,500 in Boss Tank Challenge
Fixes
- Fixed multiple server related crashes
- Fixed Crimson Overlord Cosmetic not being applied to Ace Vanguard
- Fixed Spectator in Minimap not rendering
- Fixed M33 Turret Add-On upgrades not showing requirements
- Fixed M33 Turret having Turret Upgrade Button for Infantry and Fortification Division
- Fixed Echelon Crew not needing Supply Center as a Tech Requirement to train
- Fixed Siege Vanguard HAMR being able to repair or damage unit multiple times
- Fixed Weapon Crew Increment Upgrade not adding an additional weapon crew member
- Fixed Commander not being able to assign the fifth member to an existing weapon crew after the crew member limit is increased by the Weapon Crew Increment upgrade
- Fixed a Visual Glitch for Additional Setting Scroll Bar in Team Skirmish Custom Lobby
- Fixed Incorrect Padding for Additional Setting in Custom Lobby
- Fixed Spectator Count not updating after Spectator leaves in Custom Lobby
- Fixed a Visual Glitch where players can see an Unequipped Weapon of another Player still Firing in High Latency
- Fixed Phantom Assault Scout having a different name
- Fixed AXR Weapon Crew Challenge "Upgrade Weapon" Achievement not achievable when retrying the Challenge
- Fixed Preferred Team Banner not Applied Automatically in Setup Lobby of Offline Games
- Fixed Equipment Usage UI not being removed from screen after usage
- Fixed Emergency Shield Pack Sound and Effects not Stopped & Removed when Cancelling the Usage
- Fixed Specialist Squad Target Lock SFX persists on Player after Death
- Fixed Weapon Crew Leader not drawing movement lines to new Destination
- Fixed Sigma Ocular not needing MCU to be built.
- Tier Armor upgrade production duration increase from 10/20/30 to 30/60/60 (T1/T2/T3)
- Fixed AI Commanders not utilising Weapon Crew dropped from Reinforcement
- Fixed Specialist Strike Team being able to shoot units outside of the range indicator
- Fixed Cosmetics not applying to Aegis 1st Person Arms
- Fixed Scarab Blind Buff Icon appearing on non-Organic Units
- Fixed Vehicle Fire VFX not playing in Offline Mode when destroyed by Small Arms
- Fixed Berserker not being able to use ability when Kinetic Collector is used before ESP
- Fixed Reinforcement Milestone Widgets not showing on the Victory Scorebar in Online Matches
- Fixed Weapon Crew Support Upgrade giving an extra crew member
- Fixed Players being able to get ammo from Field Support after Interaction is Interrupted
- Fixed Marines and Demolishers being able to throw multiple grenade/explosive packs before the throwing animation finishes
Misc
- Updated Team Banners. It now comes in more sizes and looks better
- Player Latency on Scoreboard is now more accurate
- Command Buttons will now refresh immediately when the met conditions are achieved such as Resources, Available Tech and Population Cap
- Specialist Squad Targeting Laser in now Red, previously Orange
- Updated SFX for Ocular Defense
- Improved Driving for Crawler and IFV
Changed files in this update