Today we've released a new stable v1.2 version with several bug fixes. This is not the tilemap editor version ːsteamsadː but we are going to launch Aseprite v1.3 in the next weeks!
Changes:
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Added option to save palette presets easily
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Fixed crash copying and pasting images from GameMaker 2 to Aseprite
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Fixed problem with Error Console when the UI Screen Scaling is changed
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Fixed painting with symmetry and dynamics
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Fixed duplicate sprite: now it duplicates slices
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Now we can hold tool modifiers before start drawing
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Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool
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Fixed several bugs modifying non-selected cels
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Fixed bugs modifying the timeline selection when it's hidden
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Clicking current cel with Move Tool will deselect the timeline
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Fixed long standing bug where Marquee Rectangle, Lasso, etc. weren't showing the selection feedback
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Added option to disable the "open sequence of static files as an animation" dialog
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Lua: Added Sprite.pixelRatio
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Lua: Added app.fs.makeDirectory, app.fs.makeAllDirectories</code>, useful for export-aseprite-file script
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Lua: Added app.command.ImportSpriteSheet()
More information in the forum
Changed files in this update