Damage increased from 150% to 200% combined weapon damage.
On landing, you take 20% reduced damage for 5 seconds.
Cooldown increased from 2 seconds to 10 seconds.
Stamina cost increased from 75 to 150.
On hit, gain a shield which blocks the next incoming attack within 1 second.
Cooldown increased from 2 to 3 seconds.
Damage increased to 700% weapon damage at full charge.
Damage increased from 85% to 150% weapon damage.
Initial stash space upgrade cost reduced from 10,000 to 5,000.
Added some error detection to teleports. They should be more reliable.
Innate Magic: You ignore weapon requirements for Spells. Spell damage bonuses also apply to melee and bow attacks.
(Dev note: No functional change, just making the effects more clear.)