Features & Improvements
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The mouse sensitivity is now reduced while aiming through scopes
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Squad units can now be chosen without placing a player and whenever a player spawns, those units will work like regular squad units
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Added an in-game option to report workshop items which are offensive
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This feature will allow more advanced features related to user content in future updates and a fast removal of offensive content
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Items will NOT be banned automatically, every report will be reviewed by a moderator
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Bug fixes
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Fixed multiple problems related to editing units that got placed in a formation
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Fixed visibility problems for units on high positions
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Fixed that when updating a workshop item the new version would not be downloaded automatically on the author's end
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Fixed a bug that prevented navigation balance areas to not load correctly on structures
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Fixed rendering of water while the spectate mode is paused
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Fixed some issues when trying to edit crouching units in the editor
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Fixed some problems that caused inaccurate aiming through sights
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Fixed that horse/elephant riders could go prone
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Fixed a bug that could cause data corruption in some cases
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Fixed bolo machete damage setup
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Fixed a bug that allowed units to run while crouching
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Fixed tooltip problems after creating a custom unit from the editor
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Fixed wrong culling of winter pants
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Fixed helmet rendering problems when switching helmets mid battle
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Fixed a crash that could happen when switching from the unit creator to the menu
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Fixed spawning problems when placing flags without ever selecting them
Next update
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Next week there will be a small content update to keep the game fresh until then
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Alpha 0.36.0 with the trigger/scripting features is still in progress with a private beta test planned for the last week of april and public alpha access for the first week of May. Below is a small preview clip in which triggers and visual scripting is being used to reduce the player health in a certain area.
Changed files in this update