Update 1.0.5516
We decided to split the April update in two parts to get more bug fixes in your hands faster.
- Ammo prices reduced about 20%
- Difficulty controls are now separate. You can pick and choose your options.
- Mags capacity is now reduced with durability reduction. Shooting with mag slightly reduces the durability. It can be repaired with oil and brush up to 50% same as weapons.
- Control Layout screen to show all default controller keybindings.
- Cigarettes can be held in the mouth and flicked away by pressing the trigger.
- Gsh18 has glowing iron sights added. Scope can no longer be mounted on it.
- Improved grenade throwing on Index, and a bugs like being able to put a cooked grenade into the holster or grenade not exploding on drop. Also grenade damage and its radius were increased to make them much more usable overall.
- Improved finger interactions with map tabs.
- Improved the scope shader now it has proper parallax.
- Vice now disable the drop glow effect to improve cleaning experience.
- Player body is hidden by default for new players. Until we fix issues with elbows getting in the way and constantly janking around.
Fixes
- Fixed knives and bayonet not dealing damage after menu open.
- Fixed foldable stocks and bayonet state not being saved.
- Fixed not being able to get into the floating house.
- Fixed fall damage and speed reset after open menu or loading the game.
- Fixed saw-off shotguns secondary grippable while the barrel is open.
- Fixed snap turn not triggering sometimes on Index and Vive.
- Fixed laser pointer and flashlight attachments turning on/off while put in a backpack.
- Fixed issue that led to map removal upon game finish.
- Fixed fragments not hitting the player.
- Fixed long double barrel shotgun not accepting rod to clean it.
- Fixed melee monsters being able to shove player around.
Changed files in this update