Since the release day, many of you gave us feedback that the Current Run Save feature is a must-have one. And it really is! One session might be quite long, so losing its progress was really frustrating. Well, now it is live and you should not worry about losing your run’s progress anymore.
We also added a couple of new cards and made a big Burning change. It no longer has a Piercing component inside, meaning that you (and your enemies) can now defend from it using Armor. Check out the full changelog below:
Quality of Life changes
- Added Current Run Saves. Saves work automatically at the start of each point and on the Adventure Map so you should not worry about losing your run’s progress anymore.
- Added custom health text color if it is not full.
General
- Burning no longer Pierces Armor.
Cards
Common
- New Card: Counter-Attack - Deals damage. Mana cost is reduced each time Hero takes damage.
- New Summon Card: Wounded Deserter. Joins battle harmed, but has high max HP.
- Peacekeeper health increased 4 --- 5.
- Peacekeeper+ health increased 6 --- 7.
- Urgent Defense armor gain increased 3 --- 4.
Rare
- New Card: Heal the Weak - Heals any non-Hero ally for a moderate amount. Exhaust.
- New Card: Rearm - draw 4 cards. Exhaust.
- Fixed a mistake that Card Goliath summon card never drops.
Elite Allies
- Hundred Needles health increased 25 --- 27.
Trinkets
Common
- Fixed Lucky Rabbit Foot could block the game if found with all cards upgraded.
Rare
- Fireheart Fireblasts now have Exhaust.
Legendary
- Living gift reworked - now provides a random upgraded Hero card each turn.
Enemies
ACT 1
- Disinfector health increased 11 --- 13.
ACT 3
- Armor Eater (elite) - health reduced 55 --- 30.
- Armor Eater (elite) - armor increased 120 --- 140.
Small mistakes
- Fixed Defender sprite could overcome Speech Bubble.
Known Issues
- Z-fighting of the cards in hand still not beaten.
Feel free to join our discord and share your suggestions and thoughts!
Changed files in this update