We also added a couple of new cards and made a big Burning change. It no longer has a Piercing component inside, meaning that you (and your enemies) can now defend from it using Armor. Check out the full changelog below:
Quality of Life changes
- Added Current Run Saves. Saves work automatically at the start of each point and on the Adventure Map so you should not worry about losing your run’s progress anymore.
- Added custom health text color if it is not full.
General
- Burning no longer Pierces Armor.
Cards
Common
- New Card: Counter-Attack - Deals damage. Mana cost is reduced each time Hero takes damage.
- New Summon Card: Wounded Deserter. Joins battle harmed, but has high max HP.
- Peacekeeper health increased 4 --- 5.
- Peacekeeper+ health increased 6 --- 7.
- Urgent Defense armor gain increased 3 --- 4.
Rare
- New Card: Heal the Weak - Heals any non-Hero ally for a moderate amount. Exhaust.
- New Card: Rearm - draw 4 cards. Exhaust.
- Fixed a mistake that Card Goliath summon card never drops.
Elite Allies
- Hundred Needles health increased 25 --- 27.
Trinkets
Common
- Fixed Lucky Rabbit Foot could block the game if found with all cards upgraded.
Rare
- Fireheart Fireblasts now have Exhaust.
Legendary
- Living gift reworked - now provides a random upgraded Hero card each turn.
Enemies
ACT 1
- Disinfector health increased 11 --- 13.
ACT 3
- Armor Eater (elite) - health reduced 55 --- 30.
- Armor Eater (elite) - armor increased 120 --- 140.
Small mistakes
- Fixed Defender sprite could overcome Speech Bubble.
Known Issues
- Z-fighting of the cards in hand still not beaten.
Feel free to join our discord and share your suggestions and thoughts!
Changed files in this update