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Winkeltje: The Little Shop update for 13 April 2021

Replanting, seeds tooltip, and running with furniture

Share · View all patches · Build 6532323 · Last edited 13 April 2021 – 11:06:11 UTC by Wendy

Patchnotes via Steam Community

What a wonderful day to tend to your shop. In this update you will find a number of farming UI improvements, quality of life changes, and a lot of bug fixes.

Replant

The new replanting feature will remember what you planted last and attempt to replant with the press of a button.

Seeds tooltip

Selecting seeds will now show you useful information.

Run with furniture

Running with furniture is now allowed so you can achieve your dream interior in record time.

Changes

  • Audio - Added sound to selector change when using controller.
  • Community - Gameplay - Moving furniture will no longer prevent running.
  • Community - UI - Added a replant feature to the farming menu.
  • Community - UI - Seeds tooltip now shows growth days and bonus seasons.
  • UI - Updated the look and feel of notifications.
  • UI - Multiple plant withered notifications are now grouped.
  • UI - Seed tooltip now also indicates that the seed is returned.
  • UI - Controller selection in crafting and farming menu should now automatically select the relevant slot.
  • UI - There should only be a single selector present in the crafting and farming menu for more clarity.
  • UI - Items that can't be crafted or farmed will now indicate so by means of a red background in the crafting and farming menu.
  • UI - Updated the controls section in the settings menu with crafting menu controls.
  • Objectives - Added new item trashing tutorial objective that requires players to trash an item in return for a monetary reward.

Fixes

  • Community - Art - The terrain material lost its reference to the snow texture. Snow should look better now.
  • Camera - Switching scenes would not update the camera's depth of field settings.
  • UI - Empty crafting material slots will now pulse consistently regardless of type.
  • UI - Crafting material slots in the crafting menu should now show material options in all cases.
  • UI - An active menu will now prevent the awareness loop from selecting the closest furniture when using a controller.
  • UI - Switching from mouse to controller would activate the item selector even when the inventory is empty.
  • UI - Attempting to favorite an item when the furniture menu is empty would cause an error.
  • UI - The catalog menu inspector info value label was not centered when more than one value label was pooled.
  • UI - Updating objective tasks should now trigger an update to the objective positions if there is a change in the label height.
  • UI - Navigating to the center panel from an empty side menu in the crafting or farming menu should now also be possible with the dpad.
  • UI - Canceling furniture placement should now deactivate the selector in the catalog menu and prevent the issue of the selector showing up over an empty furniture item.
  • UI - Navigating back to the main menu using a mouse should no longer show the previously pressed main menu button as selected.
  • UI - The header prefab now has more space for long menu header entries.
  • UI - Trader percentage in item price breakdown used wrong value to calculate percentage causing the percentage to be wrong compared to other percentages.
  • UI - Item price breakdown would sometimes show the trader percentage even if the value was 0.
  • UI - "Vegetable" type items weren't added to the trader inventory list causing them to not be among the possible offered items when the crafting ingredients was any of the vegetables.
  • UI - Appeal label for "Anywhere" shop objects now doesn't show up until it's being positioned over a spot where placement is possible.
  • UI - Spam removing decorations when at the appeal limit could cause two unlock reminder buttons to appear.
  • Scene - The character customization scene was not longer zooming on parts of the character when using the UI sliders.

Hotfixes

  • v5922 - Added a null check to UI code to prevent a potential error.
  • v5923 - Updated all translations.
  • v5924 - Added additional check before an objective trigger to ensure it doesn't run before the game is done loading.
  • v5924 - Added additional check to ensure furniture colliders are not null.
  • v5925 - Added additional check to attempt to catch a rare error in the trader.
  • v5926 - Extended error reporting on an older issue.
  • v5927 - Added exit time between the 'done' and 'idle' clips in the game event animator to address a warning.
  • v5928 - Quitting the application while a dropdown was open would call an event that should only be called when closing the dropdown. This event is now cleared when quitting the application and before the dropdown is destroyed.
  • v5929 - Added a check to prevent a null error that could happen if the player movement class was being used before it was initialized.
  • v5930 - Quitting the application while a dropdown was open would call an event that should only be called when closing the dropdown. This event is now cleared when quitting the application and before the dropdown is destroyed.
  • v5934 - The catalog menu dropdowns could sometimes cause an error.
  • v5935 - Updated Spanish translations.
  • v5936 - Using the controller selection feature could cause an error if a customer is nearby. Customers now have preview bounds so this should now be fixed.
  • v5937 - Favoriting an empty side panel in the crafting or farming menu would cause an error.
  • v5938 - Using the new crafting menu with a PS4 controller was set to call the "xbox_square" prompt.
  • v5939 - Sales were counted twice for objectives, once when picked up from a display and once when paid for.
  • v5940 - Harvesting crops were only counted once for entire harvest for objectives instead of per item.
  • v5941 - An 'Anywhere' object would always be flagged as needing to be sold if the tile it was on was modified. 'Anywhere' objects now remain if they are not colliding with anything and get their values adjusted if the tile they are on changes inside/outside state.
  • v5947 - The objectives header button now checks if UI is null before opening the objectives menu.
  • v5948 - The build menu could appear blurred and using a controller would switch zoom levels each time the build menu was exited.
  • v5949 - Removed the possibility for the catalog menu to have a negative selection index as this could cause an error.
  • v5953 - The farming menu should no longer be showing an item skill level before any item is selected.
  • v5954 - Deactivated menu category tabs were blocking raycasts, preventing clicks on active buttons lower in the hierarchy.
  • v5957 - Added a null check to prevent a null error when closing the game while playing with a controller.
Hotfix: v5957  
Windows Winkeltje Automatic Builds Depot 949292
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