This version has been a bless to work with. Reworked the balance if items, enemies, difficulties etc. The items have been adjusted to work properly with the new combat mechanic introduced a while ago (enemies having dynamic defence instead of static). Some tiles have been rebalanced as well, and overall the flow feels a bit better.
IMPROVEMENTS
- Added 12 new achievements
- Craft screen does not close when crafting Key, Bronze, Coal and Steel (finally)
- Lowered the wait time for popup to appear 1s -> 0.65s
Minor changes
- Replaced Carolean Soldier with Path Troll
- Added a slowmo effect when final boss is defeated
- Added some audio effects
- Carolean Tower renamed into Tower
- Drowned sprite position slightly adjusted
- Tweaked equipment swap popup
- Changed area map menu music to instrumental
- Tweaked some popups
- Renamed repair craft recipes
- Enemy Mushroom buff effect not as big
BALANCE
- Reworked balance on all items
- Lowered difficulty in Normal slightly
- Lowered Moose base health 20 -> 15
- Lowered Bear base health 20 -> 15
- Lowered Tower base health 20 -> 15
- Lowered Gnome Hut base health 20 -> 15
- Increased Rock Breaker charges 3-10 -> 6-15
- Copper Pickaxe health increased 20 -> 25
- Bronze Pickaxe health increased 20 -> 30
- Enemy Mushroom Buff health increase lowered 25% -> 20%
- Increased mushroom spawn in Hard difficulty
FIXES
- Red Gnome no longer fires arrow when player is in combat
- Tower no longer fires arrow when player is in combat
Changed files in this update