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GameMaker Studio 2 Mobile update for 14 April 2021

Small 2.3.2 runtimes/in-game bug-fix update

Share · View all patches · Build 6531752 · Last edited 14 April 2021 – 14:09:17 UTC by Wendy

Patchnotes via Steam Community

Note that you must update to the matching runtime 423 before you will get any of these changes.

    • Fixed that if you tried to build iOS using the Windows IDE it could error with "The variable Xcode is not defined" (when the Mac IDE worked fine with that same Xcode install)
    • Fixed an issue stopping ARM builds of Ubuntu YYC
    • Fixed an issue where projects which contain a large number of audio files could fail to build
    • Added a compiler optimisation to speed up texture page generation during builds
    • Added a small optimisation to speed up loading projects
    • Fixed a CPU usage issue with the garbage collector, so now usage values should be much lower again on all platforms and also gives a slight performance boost compared to 2.3.1
    • Re-fixed that the Animation End event does not trigger reliably when the sprite frames and game speed result in very small values
Windows 64-bit GameMaker Studio 2 Mobile Content Depot 585621
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macOS 64-bit GameMaker Studio 2 Mobile-Mac Depot Depot 585622
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