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Update notes via Steam Community

At first, we want to make a system like “everything is equal”, which means that the values of defence, attack and damage are equal to make the calculate of these statistics.

But actually, this setting has a bug that players can put all the resources into damage, then use skills to avoid the damage taken from enemies.

Obviously, compares to take damage directly, to avoid the damage is much more effective.

So the enemies need to do enough damage during few attack chances.

So this time, we reduce the upper limit of players’ damage, and increase the upper limit of defence value, at the same time, we also reduce the upper limit of enemies’ damage, it will make the game more interesting.

This adjustment will make parts of players unsatisfied (especially those players who has already put all resources on damage), but unlike those online games, we cannot give compensation to our players, maybe we can give you some medals or something else in the future.

During the EA test, our purpose is to adjust the value the the balance of the game, we want to make this game better and better, even the sequel of this game.

PS: If you want to make a negative comment, please calm down for 10 minutes, and watch the words before, if you still wanna make a negative comment, just do it.

Windows Simplified Chinese [CHN]安魂挽歌 Depot 1308501
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