As already anticipated, we are releasing a new major update for IMPAVIDVM with a lot of new stuff.
NEW LEVEL 'FORTITVDO'
A brand new level has been added.
We keep developing the plot and the second cutscene has been added to the game.
ADDED CONTROLLER SUPPORT.
It is now possible to play IMPAVIDVM using a controller.
SUB SURFACE SCATTERING
Rendering has been improved introducing sub surface scattering. Our characters gained a free skin treatment.
NEW MECHANIC: FAST SWIMMING
It is now possible to swim fast for a small time before to get tired. This new mechanic is required in the new level, but available everywhere.
NEW MECHANIC: MONKEY WALK
Continuing the work to make our hero a true sportsman (or woman)! Now they can execute monkey walk (which by the way is required in the new level).
WIND SOUND IMPROVED
Fixed a few glitches in wind sound.
Removed an unpleasant visual artifact caused by SSAO in 4K. Also capped ssao buffer resolution to 2K because working with a bigger frame buffer is only more expensive and does not improve AO.
Added a way to stabilize ropes attached to a constrain and reset the forces applied, so they behave always in the same way after realoading a checkpoint.
BUG: GHOST PLATFORMS BUG FIXED
Fixed a bug causing some moving platforms to disappear.
BUG: RESOLUTION CHANGE BUG FIXED
It is possible now to change resolution without destroying everything and crashing the game!
BUG: STUCK PLAYER BUG FIXED
Fixed a bug causing the player to stop responding to inputs after failing a grab.
BUG: ROLL ANIMATION BUG FIXED
It is no longer possible to roll right after reloading a checkpoint preventing the player to fall out of bounds in certain conditions.
BUG: SHADOWS ARTIFACTS FIXED
Sun light frustum calculation has been improved and shadows at the edges of the field of view are now much better.
BUG: DUST RENDERING ARTIFACTS FIXED
Dust does no longer receive shadows.