Hello, everyone! ːsteamhappyː
The day has come! We are proud to announce that Hobo: Tough Life is leaving Early Access after almost 4 years of development. Version 1.0 is now publicly available for everyone to enjoy.
What has changed since the 0.9 version released more than half a year ago?
If we were to list every single thing, the list would be way too long. You can look forward to an expanded soundtrack, improved graphical fidelity and visual effects, a plethora of new ambient sounds, new areas of the city and much much more!
Although saves from older versions of the game are technically compatible, we can’t guarantee they will work 100 % correctly in all cases. Version 1.0 uses a different version of the engine. Many mechanics/quests have been adjusted or reworked, and numerous items were either removed or changed.
We STRONGLY suggest starting a new game, especially if you are interested in earning achievements (as some of them do not unlock retroactively). We realize this might be inconvenient or disappointing to some of you, but it is simply impossible to account for every possible save game scenario out there.
Does this mean that we are done with Hobo?
Not at all! We’ll most likely take a short break following the release to recuperate. Once we gather our strength, we’ll be back with more updates, patches, and bugfixes.
We would like to get the game translated into even more languages (let us know in the comments which languages you would like!).
We’ll be adding more improvements and features based on player feedback that did not make it into this version. These updates probably won’t be too frequent or loaded with features as much as the early access updates were, but they will come!
We’ll also be working on console ports. They should be done by the end of the year, if everything goes according to plan.
Parallel to our post-launch support for Hobo, we’ll also be starting work on our next project soon. We can’t really share any details right now, but there are a couple of ideas already floating around the office.
All in all, we have learned much while working on Hobo. It was our first project and it definitely won’t be our last. We’ll do our best to learn from our mistakes and do our best in the games to come!
It has been an exhausting journey and we would not have made it without the support of our families, friends, and you, our fans and players of our game! To every single one of you - THANK YOU! We are grateful for all your help.
We’ll see you once we have had a bit of sleep and a meal or two.