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Update notes via Steam Community

Hello everybody!

We are excited to announce that our first update for GGnZ is here!

In this update we are addressing a few fixes that were discovered by our team, but mostly focusing on the gameplay mechanics updates based on the feedback provided by the players.

Update Notes

Fixes:

  • Fixed an issue where music would not play sometimes when starting the game
  • Fixed enemy path finding routine mechanics

Updates:

  • Implemented new dynamic accuracy system

The gunplay accuracy has been improved for primary and sidearm weapons with our new dynamic accuracy system. The accuracy offset will now drift based on the bursts fired. Single shots and short bursts will now be more effective at longer ranges.

  • Shotgun effectiveness improved

Shotgun damage and accuracy has been slightly increased, making it more effective against enemies up close and medium range.

  • Zombies Mechanics Improved

Enemies will now become more threatening! Zombies will run more often, and will pursue players more effectively. Zombies now have a chance of dealing more damage to the player.

We are currently working on a plan to implement additional game mechanics that will further boost the gameplay experience, as well as add new features to the game. These features will include, more maps, more enemy types, new characters will be joining, new perks system, deployment upgrades and more!

Please stay tuned for a detailed short and long terms development plan that we are going to post later this week.

Thank you!

Girls Guns and Zombies Content Depot 1580481
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