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Revita update for 12 April 2021

Revita 0.4.4 Updates Notes :

Share · View all patches · Build 6528183 · Last edited by Wendy

Patchnotes via Steam Community

Hi everyone!

We made a quick update with some bugfixes and gameplay tweaks. Hope you'll enjoy it!

  • Addition
  • The roadmap tab on the Titlescreen is now clickable and will lead you to the update announcement.
  • Tweaks
  • Enemies that are spawned by the parasite curse, can not spawn more parasite enemies.
  • Enemies that are spawned by the necromancer curse, can not spawn more necromancer enemies.
  • Bosses can not be affected by the High Morale Curse anymore.
  • Enemy waves in enemy rooms are not time based anymore and instead are now triggered when all other enemies are defeated.
  • The amount of enemies that can spawn in challenge rooms has been lowered.
  • Bargainings Spear attacks wont be able to hit you anymore, once they are stuck in the ground.
  • Some of the curses got nerfed a bit, since they felt too strong.
  • Minor assets adjustements.
  • Minor text fixes.
  • Bugfixes
  • Fixed a crash, where if an enemy got destroyed the moment it would generate a shield from the shield curse, the game would crash.
  • Fixed a crash, where the game tried to spawn spike traps, even though it couldn't.
  • Fixed the third boss softlocking on other gamespeeds.
  • Removed knockback on contact with spikes when in possesion of the "Spiked Boots" Relic.
  • Fixed the bullet cap not working, creating infinite loops in bullets (Damaged Ammo + Lava lamp + Boomerange for example).
  • Fixed Being able to spawn aquarius spears outside of a game room, resulting in a crash.
  • Fixed Giants Fang/ Wind Up Key being able to give your orbital repeats.
  • Fixed Heart Locket making key gates free when you have more than 1 key.
  • Fixed an issue where dying to a shroomencer would not give the caretaker the correct death message and would softlock the game.
  • Fixed being able to skip the forced death at the end of the currently last area.
  • Fixed a bug where Medical supplies didn't show that it was on max upgrade when it should be.
  • Fixed an issue in regards to non 16/9 windows, where the game would weirdly skew.
  • Fixed an audio bug in regards to the infested flies, that would play multiple times on their death.
  • Fixed a bug with the blacksmith, where it wouldn't show relics that would otherwise not be upgradable due to lack of resources, as upgradable, when you have a free upgrade.
  • Fixed a bug, where relics from the boss key relic could get stuck in a wall.
  • Fixed the 19th shard effect, not increasing shop prices as it should.
  • Fixed a bug, where familiar bullets would have the enemy outlines, rather than the player ones.

Thank you again for all your feedback!
Join our wonderful community on [Discord ](discord.gg/revita)and Twitter!

Revita Content Depot 1175461
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