Dominions & Siderians
- Siderians can subordinate autonomous systems or other dominions:
- Siderians use their Proselytism stat against the Stability stat of the targeted system;
- If the action succeeds, the Siderian creates a dominion belonging to the player:
- Dominions evolve on their own, as autonomous systems;
- A player's lexes also apply to their dominions;
- Dominions earn their owner a share of their credit, ideology and technology production;
- Dominions evolve on their own, as autonomous systems;
- Some lexes allow increasing the tax rate of the dominions;
- Siderian actions have a cooldown;
- A new panel in the system view shows the state of the system and allows administrative actions:
- The player can transform a dominion into a system and vice versa (for a cost in ideology);
- The player can abandon a dominion or a system, which then becomes an autonomous system.
- The player can transform a dominion into a system and vice versa (for a cost in ideology);
Balancing
- Slight modification to the behavior of autonomous systems (their construction choice);
- Merged "Improved Thrusters" and "Assembly Chains" patents;
- Merged "Modular Fuselage" and "Orbital Holds" patents.
Changed files in this update