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Dominions & Siderians


  • Siderians can subordinate autonomous systems or other dominions:
  • Siderians use their Proselytism stat against the Stability stat of the targeted system;
  • If the action succeeds, the Siderian creates a dominion belonging to the player:
    • Dominions evolve on their own, as autonomous systems;
    • A player's lexes also apply to their dominions;
    • Dominions earn their owner a share of their credit, ideology and technology production;

  • Some lexes allow increasing the tax rate of the dominions;
  • Siderian actions have a cooldown;
  • A new panel in the system view shows the state of the system and allows administrative actions:
    • The player can transform a dominion into a system and vice versa (for a cost in ideology);
    • The player can abandon a dominion or a system, which then becomes an autonomous system.



Balancing


  • Slight modification to the behavior of autonomous systems (their construction choice);
  • Merged "Improved Thrusters" and "Assembly Chains" patents;
  • Merged "Modular Fuselage" and "Orbital Holds" patents.

Windows 32-bit Rising Constellation Windows 32-bit Depot 1393661
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Windows 64-bit Rising Constellation Windows 64-bit Depot 1393662
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macOS 64-bit Rising Constellation macOS Depot 1393663
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Linux Rising Constellation Linux 32-bit Depot 1393665
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