π§ͺ Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.
π» Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
Accessibility
- π» Fixed tilestack to be cut off on 16:10 & 4:3 screens when starting a new game via the "start game" button in tutorial or the "try again" button
- π» Fixed tutorial textbox overlapping the tile counter on 16:10 & 4:3 screens
- π» Cleaned up the resolution settings (not every single resolution & refresh rate is displayed anymore)
Balancing
- π» Preview Tiles keep spawning after challenges are unlocked
- π» When completing a challenge during a session, the next level of the challenge starts immediately
- π» Tile Generation: less sharp train track & water curves
- π» Balanced some challenges to make them more likely to be fulfilled
- π» Preplaced tiles can no longer be 'exactly X tiles'-quests and only 'at least X tiles'-quests
Clarity
- π» Increased intensity of group edge highlighting while hovering over a flag or quest bubble
- π» Increased intensity of group object highlighting while previewing a valid tile on an adjacent slot
- π» Added effect at tilestack counter showing whenever a gameplay action grants new tiles
Happiness
- π» Changed the game over sound from grumbling to smiling
Localization
- π» Added Turkish localization
- π» Added Spanish localization
- π» Updated Latin-Spanish localization
- Perfect Placement Text is now localized
- Fixed settings language dropdown items order (selected language should stay the same as before)
Performance
- Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)
Usability
- π» Hold down Shift while panning with WASD to pan with double speed
Other
- Clear progress in menu now also resets the local highscore. If a leaderboard entry exists, this local highscore is overwritten by the leaderboard highscore
- Fixed preplaced tile hint that sometimes disappeared and/or changed its type after saving & loading the game
- π» Changed preplaced tile spawn behavior: it is only possible to spawn the same preplaced tile on the map if all of them have been already discovered otherwise there is always a new one to discover
- π» When a preplaced tile is connected, newly spawned tileslots are no longer invalid, falsely preventing fitting tiles to be placed on them
- π» Challenge completed does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments
π Screenshots by Solosolid & agath via Discord (congratulations to both for joining the 100K club on Discord last weekend!)
Changed files in this update