
🧪 Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.
🌻 Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
- Accessibility
- 🌻 Fixed tilestack to be cut off on 16:10 & 4:3 screens when starting a new game via the "start game" button in tutorial or the "try again" button
- 🌻 Fixed tutorial textbox overlapping the tile counter on 16:10 & 4:3 screens
- 🌻 Cleaned up the resolution settings (not every single resolution & refresh rate is displayed anymore)
Balancing
- 🌻 Preview Tiles keep spawning after challenges are unlocked
- 🌻 When completing a challenge during a session, the next level of the challenge starts immediately
- 🌻 Tile Generation: less sharp train track & water curves
- 🌻 Balanced some challenges to make them more likely to be fulfilled
- 🌻 Preplaced tiles can no longer be 'exactly X tiles'-quests and only 'at least X tiles'-quests
Clarity
- 🌻 Increased intensity of group edge highlighting while hovering over a flag or quest bubble
- 🌻 Increased intensity of group object highlighting while previewing a valid tile on an adjacent slot
- 🌻 Added effect at tilestack counter showing whenever a gameplay action grants new tiles
Happiness
- 🌻 Changed the game over sound from grumbling to smiling
Localization
- 🌻 Added Turkish localization
- 🌻 Added Spanish localization
- 🌻 Updated Latin-Spanish localization
- Perfect Placement Text is now localized
- Fixed settings language dropdown items order (selected language should stay the same as before)
Performance
- Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)
Usability
- 🌻 Hold down Shift while panning with WASD to pan with double speed
Other
- Clear progress in menu now also resets the local highscore. If a leaderboard entry exists, this local highscore is overwritten by the leaderboard highscore
- Fixed preplaced tile hint that sometimes disappeared and/or changed its type after saving & loading the game
- 🌻 Changed preplaced tile spawn behavior: it is only possible to spawn the same preplaced tile on the map if all of them have been already discovered otherwise there is always a new one to discover
- 🌻 When a preplaced tile is connected, newly spawned tileslots are no longer invalid, falsely preventing fitting tiles to be placed on them
- 🌻 Challenge completed does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments
💛 Screenshots by Solosolid & agath via Discord (congratulations to both for joining the 100K club on Discord last weekend!)
Changed files in this update