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Update notes via Steam Community
  • In the first city battle against the goblins, allied melee units will no longer bunch up around the gate
  • Arrows that hit enemy shields are less likely to also damage the enemy carrying them
  • Fix headhunter ability doing less damage against body shots, rather than more
  • Fix desert throwable rocks
  • Player bow damage increased from 33% to 66% damage if fired early, before the green highlight indicator.
  • Improve colliders for large desert rock formations
  • Fix player taking more fall damage than intended
  • Fix unit animation walking in the wrong direction on some maps
  • Fix random battles having less enemies than intended
  • In conversations with the village elder, don't show super long decimal places
  • When zooming the campaign map in and out while talking to the village elder, maintain smoothing rather than jump to target
  • Fix all village missions returning average success no matter how well you did
  • Fix enemy attacks not landing when the other unit they are attacking is in ragdoll
  • Work around unity bug with Random.Range sometimes returning values outside allowed range, causing new games with no available missions
  • Fix enemy weapons and shields not dropping loot, not providing damage resistance
  • Villages will now display what they are building
  • Destructible objects in dungeons now use less memory
  • Orgasinator: Fix messenger post displaying negative numbers
  • Orgasinator: Bow takes slightly longer to reload, making the player more vulnerable if shooting from close range
  • Orgasinator: Bow does much less default headshot damage, preventing one-shooting enemies early in the game
Windows Empire of Ember Content Depot 980641
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