-
In the first city battle against the goblins, allied melee units will no longer bunch up around the gate
-
Arrows that hit enemy shields are less likely to also damage the enemy carrying them
-
Fix headhunter ability doing less damage against body shots, rather than more
-
Fix desert throwable rocks
-
Player bow damage increased from 33% to 66% damage if fired early, before the green highlight indicator.
-
Improve colliders for large desert rock formations
-
Fix player taking more fall damage than intended
-
Fix unit animation walking in the wrong direction on some maps
-
Fix random battles having less enemies than intended
-
In conversations with the village elder, don't show super long decimal places
-
When zooming the campaign map in and out while talking to the village elder, maintain smoothing rather than jump to target
-
Fix all village missions returning average success no matter how well you did
-
Fix enemy attacks not landing when the other unit they are attacking is in ragdoll
-
Work around unity bug with Random.Range sometimes returning values outside allowed range, causing new games with no available missions
-
Fix enemy weapons and shields not dropping loot, not providing damage resistance
-
Villages will now display what they are building
-
Destructible objects in dungeons now use less memory
-
Orgasinator: Fix messenger post displaying negative numbers
-
Orgasinator: Bow takes slightly longer to reload, making the player more vulnerable if shooting from close range
-
Orgasinator: Bow does much less default headshot damage, preventing one-shooting enemies early in the game
Bug squashing patch
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update