After weeks of work we are excited to finally present our alpha milestone update.
This updated includes very large number of new features – such as fishing, new cloning respawn, short prologue for new players and a lot more. We have also reworked and improved a lot of areas of the game – like raining in buildings, GUI effects and more.
Thanks for your continuous support, and sorry about delays with the new update - it was a big one.
Prologue Features
- First time prologue dialogues and story (voice acting to be added later)
- Added a giant spaceship above planets - this is a cloning ship where player first spawns, and then respawns
- Now when selecting respawn you will respawn as a clone within a clone transport above
- From here you can explore the ship, visit your Global Loot + go shopping in the mall or visit the taxi icon on the escape pod to pod down to the shire below.
- New random spawns/escape pod landing zones created for Clayton Shire
- When entering the pod the previous cryo/clone pod intro will play
- Pod art has been replaced and you no longer crash land, but rather a controlled landing at a landing site.
- Cutscene-like sequence plays when you enter the escape pod and watch it leave the ship from a couple different locations
- NPC's placed in the cryo/clone storage area of the ship
- Escape pod now slow downs on approach
Fishing Mechanics
- Added full on fishing and worm gathering mechanics
- Use a Makeshift Shovel or Shovel on terrain to dig up a Worms (50% chance)
- Craft a Fishing Hook from Scrap Metal
- Use a Fishing Hook with a Worm to create a Baited Fishing Hook
- Equip Fishing Rod and right click to attach a Baited Fishing Hook
- Tips displayed with Shovel or Fishing Rod equipped
- Fillet the captured raw fish before cooking (1 fish will give two fillets)
- Two types of fish added so far Glow Carp and Electro Trout
- Sound effects added for shoveling and fishing
- All of the new tools are added to the camping vendor
- Icons and world item art added for all new items!
Major Additions
- Reworked underwater sounds, visuals and fixes all the lakes that didn`t work
- Added Blade mechanics - any blade can be used to cut fish, scrapping items or shredding clothing
- Weapons merchants now sell normal weapons instead of makeshift ones.
- Major improvements to terrain rendering in uneven locations
- Fixed a major issue with trees and bushes appearing in wrong locations sometimes
- A lot of improvements to NPCs - appearance, hats, backpacks and more
- Build Radius FX now appears to show the limits of where buildings can be placed on players claim
GUI Changes
- New rain system - no more rain through the roofs and other realistic features
- Major improvements to rain system - can now see rain through windows and door
- Rain sound now decreases when entering buildings
- Added various button effect for most GUI elements
- Completely reworked main menu Host window
- Menus now have dynamic and configurable "digital" effects done with custom shaders
- Adjusted TPS camera default distance and mouse wheel sensitivity.
- It`s now easier to figure out how to invert mouse in Controls Options
- Added waypoints in bushes for new players
- Added waypoints for all lootable containers
- Jetpack GUI implemented with new UI system
- Optimization for new character creation system
- Tooltips now use new UI system among other elements
- Crafting devices now use new interaction system.
- Some placeable items upgraded to the new green fadeable effect
- Items placed in claims now fade out properly.
- Updated several menus with new shader effects
Fixes & Additions
- Rebalanced startup of the game - a lot easier to get resources around the landing pod now
- Reenabled mechs in territories after various fixes
- Added always visible Nav Point in Ferrys.
- Fixed not being able to interact with base components when looking at certain parts of them.
- Added backpacks to NPCs in several areas
- If you pick up a stack of items that aren't stackable, they will now be added to your bag individually
- Using a blade for scrapping, filleting or shredding will reduce the integrity at a higher rate than usual.
- Fixed twitching ferry vendor again.
- Area 22 Soldiers now wear an army uniform
- Fixed a dupe when shredding items
- Fixed FPS camera issues while riding Rover and Quad Bike
- Fixed various issues with character hair rendering
- Fix for teleport pads not instantiating if you do not spawn in or enter the area near the teleport pad
- Fixed placing items from crafting menu breaking
- Disabled hangar quest while we make the new prologue changes
- NPCs that sit or work now properly interact with character when spoken to
- Fixed the whoosh sound that pickaxe and axe make by about -9DB
- Escape menu now disables when player dies in order to show respawn screen
- Crouch transitions streamlined
- Adjustment to Clayton Hamlet NPCs with a lot more actions
- Fixed melee weapon positions, moving the camera back a fraction
Changed files in this update