Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Hey Everyone,

After weeks of work we are excited to finally present our alpha milestone update.

This updated includes very large number of new features – such as fishing, new cloning respawn, short prologue for new players and a lot more. We have also reworked and improved a lot of areas of the game – like raining in buildings, GUI effects and more.

Thanks for your continuous support, and sorry about delays with the new update - it was a big one.

Prologue Features

  • First time prologue dialogues and story (voice acting to be added later)

  • Added a giant spaceship above planets - this is a cloning ship where player first spawns, and then respawns

  • Now when selecting respawn you will respawn as a clone within a clone transport above

  • From here you can explore the ship, visit your Global Loot + go shopping in the mall or visit the taxi icon on the escape pod to pod down to the shire below.

  • New random spawns/escape pod landing zones created for Clayton Shire

  • When entering the pod the previous cryo/clone pod intro will play

  • Pod art has been replaced and you no longer crash land, but rather a controlled landing at a landing site.

  • Cutscene-like sequence plays when you enter the escape pod and watch it leave the ship from a couple different locations

  • NPC's placed in the cryo/clone storage area of the ship

  • Escape pod now slow downs on approach

Fishing Mechanics

  • Added full on fishing and worm gathering mechanics

  • Use a Makeshift Shovel or Shovel on terrain to dig up a Worms (50% chance)

  • Craft a Fishing Hook from Scrap Metal

  • Use a Fishing Hook with a Worm to create a Baited Fishing Hook

  • Equip Fishing Rod and right click to attach a Baited Fishing Hook

  • Tips displayed with Shovel or Fishing Rod equipped

  • Fillet the captured raw fish before cooking (1 fish will give two fillets)

  • Two types of fish added so far Glow Carp and Electro Trout

  • Sound effects added for shoveling and fishing

  • All of the new tools are added to the camping vendor

  • Icons and world item art added for all new items!

Major Additions

  • Reworked underwater sounds, visuals and fixes all the lakes that didn`t work

  • Added Blade mechanics - any blade can be used to cut fish, scrapping items or shredding clothing

  • Weapons merchants now sell normal weapons instead of makeshift ones.

  • Major improvements to terrain rendering in uneven locations

  • Fixed a major issue with trees and bushes appearing in wrong locations sometimes

  • A lot of improvements to NPCs - appearance, hats, backpacks and more

  • Build Radius FX now appears to show the limits of where buildings can be placed on players claim

GUI Changes

  • New rain system - no more rain through the roofs and other realistic features

  • Major improvements to rain system - can now see rain through windows and door

  • Rain sound now decreases when entering buildings

  • Added various button effect for most GUI elements

  • Completely reworked main menu Host window

  • Menus now have dynamic and configurable "digital" effects done with custom shaders

  • Adjusted TPS camera default distance and mouse wheel sensitivity.

  • It`s now easier to figure out how to invert mouse in Controls Options

  • Added waypoints in bushes for new players

  • Added waypoints for all lootable containers

  • Jetpack GUI implemented with new UI system

  • Optimization for new character creation system

  • Tooltips now use new UI system among other elements

  • Crafting devices now use new interaction system.

  • Some placeable items upgraded to the new green fadeable effect

  • Items placed in claims now fade out properly.

  • Updated several menus with new shader effects

Fixes & Additions

  • Rebalanced startup of the game - a lot easier to get resources around the landing pod now

  • Reenabled mechs in territories after various fixes

  • Added always visible Nav Point in Ferrys.

  • Fixed not being able to interact with base components when looking at certain parts of them.

  • Added backpacks to NPCs in several areas

  • If you pick up a stack of items that aren't stackable, they will now be added to your bag individually

  • Using a blade for scrapping, filleting or shredding will reduce the integrity at a higher rate than usual.

  • Fixed twitching ferry vendor again.

  • Area 22 Soldiers now wear an army uniform

  • Fixed a dupe when shredding items

  • Fixed FPS camera issues while riding Rover and Quad Bike

  • Fixed various issues with character hair rendering

  • Fix for teleport pads not instantiating if you do not spawn in or enter the area near the teleport pad

  • Fixed placing items from crafting menu breaking

  • Disabled hangar quest while we make the new prologue changes

  • NPCs that sit or work now properly interact with character when spoken to

  • Fixed the whoosh sound that pickaxe and axe make by about -9DB

  • Escape menu now disables when player dies in order to show respawn screen

  • Crouch transitions streamlined

  • Adjustment to Clayton Hamlet NPCs with a lot more actions

  • Fixed melee weapon positions, moving the camera back a fraction

Stars End Content Depot 623341
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link