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Hey Everyone,

After weeks of work we are excited to finally present our alpha milestone update.

This updated includes very large number of new features – such as fishing, new cloning respawn, short prologue for new players and a lot more. We have also reworked and improved a lot of areas of the game – like raining in buildings, GUI effects and more.

Thanks for your continuous support, and sorry about delays with the new update - it was a big one.

Prologue Features

  • First time prologue dialogues and story (voice acting to be added later)
  • Added a giant spaceship above planets - this is a cloning ship where player first spawns, and then respawns
  • Now when selecting respawn you will respawn as a clone within a clone transport above
  • From here you can explore the ship, visit your Global Loot + go shopping in the mall or visit the taxi icon on the escape pod to pod down to the shire below.
  • New random spawns/escape pod landing zones created for Clayton Shire
  • When entering the pod the previous cryo/clone pod intro will play
  • Pod art has been replaced and you no longer crash land, but rather a controlled landing at a landing site.
  • Cutscene-like sequence plays when you enter the escape pod and watch it leave the ship from a couple different locations
  • NPC's placed in the cryo/clone storage area of the ship
  • Escape pod now slow downs on approach


Fishing Mechanics

  • Added full on fishing and worm gathering mechanics
  • Use a Makeshift Shovel or Shovel on terrain to dig up a Worms (50% chance)
  • Craft a Fishing Hook from Scrap Metal
  • Use a Fishing Hook with a Worm to create a Baited Fishing Hook
  • Equip Fishing Rod and right click to attach a Baited Fishing Hook
  • Tips displayed with Shovel or Fishing Rod equipped
  • Fillet the captured raw fish before cooking (1 fish will give two fillets)
  • Two types of fish added so far Glow Carp and Electro Trout
  • Sound effects added for shoveling and fishing
  • All of the new tools are added to the camping vendor
  • Icons and world item art added for all new items!



Major Additions

  • Reworked underwater sounds, visuals and fixes all the lakes that didn`t work
  • Added Blade mechanics - any blade can be used to cut fish, scrapping items or shredding clothing
  • Weapons merchants now sell normal weapons instead of makeshift ones.
  • Major improvements to terrain rendering in uneven locations
  • Fixed a major issue with trees and bushes appearing in wrong locations sometimes
  • A lot of improvements to NPCs - appearance, hats, backpacks and more
  • Build Radius FX now appears to show the limits of where buildings can be placed on players claim



GUI Changes

  • New rain system - no more rain through the roofs and other realistic features
  • Major improvements to rain system - can now see rain through windows and door
  • Rain sound now decreases when entering buildings
  • Added various button effect for most GUI elements
  • Completely reworked main menu Host window
  • Menus now have dynamic and configurable "digital" effects done with custom shaders
  • Adjusted TPS camera default distance and mouse wheel sensitivity.
  • It`s now easier to figure out how to invert mouse in Controls Options
  • Added waypoints in bushes for new players
  • Added waypoints for all lootable containers
  • Jetpack GUI implemented with new UI system
  • Optimization for new character creation system
  • Tooltips now use new UI system among other elements
  • Crafting devices now use new interaction system.
  • Some placeable items upgraded to the new green fadeable effect
  • Items placed in claims now fade out properly.
  • Updated several menus with new shader effects



Fixes & Additions

  • Rebalanced startup of the game - a lot easier to get resources around the landing pod now
  • Reenabled mechs in territories after various fixes
  • Added always visible Nav Point in Ferrys.
  • Fixed not being able to interact with base components when looking at certain parts of them.
  • Added backpacks to NPCs in several areas
  • If you pick up a stack of items that aren't stackable, they will now be added to your bag individually
  • Using a blade for scrapping, filleting or shredding will reduce the integrity at a higher rate than usual.
  • Fixed twitching ferry vendor again.
  • Area 22 Soldiers now wear an army uniform
  • Fixed a dupe when shredding items
  • Fixed FPS camera issues while riding Rover and Quad Bike
  • Fixed various issues with character hair rendering
  • Fix for teleport pads not instantiating if you do not spawn in or enter the area near the teleport pad
  • Fixed placing items from crafting menu breaking
  • Disabled hangar quest while we make the new prologue changes
  • NPCs that sit or work now properly interact with character when spoken to
  • Fixed the whoosh sound that pickaxe and axe make by about -9DB
  • Escape menu now disables when player dies in order to show respawn screen
  • Crouch transitions streamlined
  • Adjustment to Clayton Hamlet NPCs with a lot more actions
  • Fixed melee weapon positions, moving the camera back a fraction
Stars End Content Depot 623341
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