Hey Everyone,
After weeks of work we are excited to finally present our alpha milestone update.
This updated includes very large number of new features – such as fishing, new cloning respawn, short prologue for new players and a lot more. We have also reworked and improved a lot of areas of the game – like raining in buildings, GUI effects and more.
Thanks for your continuous support, and sorry about delays with the new update - it was a big one.
Prologue Features
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First time prologue dialogues and story (voice acting to be added later)
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Added a giant spaceship above planets - this is a cloning ship where player first spawns, and then respawns
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Now when selecting respawn you will respawn as a clone within a clone transport above
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From here you can explore the ship, visit your Global Loot + go shopping in the mall or visit the taxi icon on the escape pod to pod down to the shire below.
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New random spawns/escape pod landing zones created for Clayton Shire
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When entering the pod the previous cryo/clone pod intro will play
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Pod art has been replaced and you no longer crash land, but rather a controlled landing at a landing site.
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Cutscene-like sequence plays when you enter the escape pod and watch it leave the ship from a couple different locations
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NPC's placed in the cryo/clone storage area of the ship
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Escape pod now slow downs on approach
Fishing Mechanics
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Added full on fishing and worm gathering mechanics
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Use a Makeshift Shovel or Shovel on terrain to dig up a Worms (50% chance)
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Craft a Fishing Hook from Scrap Metal
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Use a Fishing Hook with a Worm to create a Baited Fishing Hook
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Equip Fishing Rod and right click to attach a Baited Fishing Hook
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Tips displayed with Shovel or Fishing Rod equipped
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Fillet the captured raw fish before cooking (1 fish will give two fillets)
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Two types of fish added so far Glow Carp and Electro Trout
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Sound effects added for shoveling and fishing
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All of the new tools are added to the camping vendor
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Icons and world item art added for all new items!
Major Additions
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Reworked underwater sounds, visuals and fixes all the lakes that didn`t work
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Added Blade mechanics - any blade can be used to cut fish, scrapping items or shredding clothing
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Weapons merchants now sell normal weapons instead of makeshift ones.
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Major improvements to terrain rendering in uneven locations
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Fixed a major issue with trees and bushes appearing in wrong locations sometimes
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A lot of improvements to NPCs - appearance, hats, backpacks and more
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Build Radius FX now appears to show the limits of where buildings can be placed on players claim
GUI Changes
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New rain system - no more rain through the roofs and other realistic features
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Major improvements to rain system - can now see rain through windows and door
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Rain sound now decreases when entering buildings
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Added various button effect for most GUI elements
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Completely reworked main menu Host window
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Menus now have dynamic and configurable "digital" effects done with custom shaders
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Adjusted TPS camera default distance and mouse wheel sensitivity.
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It`s now easier to figure out how to invert mouse in Controls Options
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Added waypoints in bushes for new players
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Added waypoints for all lootable containers
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Jetpack GUI implemented with new UI system
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Optimization for new character creation system
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Tooltips now use new UI system among other elements
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Crafting devices now use new interaction system.
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Some placeable items upgraded to the new green fadeable effect
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Items placed in claims now fade out properly.
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Updated several menus with new shader effects
Fixes & Additions
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Rebalanced startup of the game - a lot easier to get resources around the landing pod now
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Reenabled mechs in territories after various fixes
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Added always visible Nav Point in Ferrys.
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Fixed not being able to interact with base components when looking at certain parts of them.
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Added backpacks to NPCs in several areas
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If you pick up a stack of items that aren't stackable, they will now be added to your bag individually
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Using a blade for scrapping, filleting or shredding will reduce the integrity at a higher rate than usual.
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Fixed twitching ferry vendor again.
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Area 22 Soldiers now wear an army uniform
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Fixed a dupe when shredding items
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Fixed FPS camera issues while riding Rover and Quad Bike
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Fixed various issues with character hair rendering
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Fix for teleport pads not instantiating if you do not spawn in or enter the area near the teleport pad
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Fixed placing items from crafting menu breaking
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Disabled hangar quest while we make the new prologue changes
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NPCs that sit or work now properly interact with character when spoken to
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Fixed the whoosh sound that pickaxe and axe make by about -9DB
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Escape menu now disables when player dies in order to show respawn screen
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Crouch transitions streamlined
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Adjustment to Clayton Hamlet NPCs with a lot more actions
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Fixed melee weapon positions, moving the camera back a fraction
Changed files in this update