<List of bugs and fixes>
● Modification of the method so that the number rises as much as you enter when setting a large amount of stats.
● Modify the field of view of the damage UI.
● Throwing snot skill corrected the problem that the aim was not accurate.
● Modified so that the monster's HP drops below 10% in poison gas and is not stunned.
● Intellect -> Change the name to concentration.
● Modified so that pets are not damaged by natural disasters.
● Fixed a problem that some pets do not automatically use skills.
● Fixed an issue where AI does not attack even if it recognizes the enemy.
● Fixed the problem that some pets used the skill twice when using the skill automatically.
● Fixed a problem that did not apply even if the pet skill cast was commanded.
● Demon's awakening skill stats were incorrectly applied bug fixes.
● Added the ability to fold each skill slot.
● New skill LionRoar added. (Damage is applied to a radius of 50m, and if the enemy's field of view is reduced, the sound will not be heard.)
● New skill evasion added. (The character quickly moves to the left or right and then returns.)
● Changed the default LongRange attack to Shuriken.
● As the level of concentration increases, the number of blades of Shuriken increases.
● Emotion expression behavior UI and logic production.
● Improved AI rotation responsiveness.
● Added anomalous attacks of monsters.
- DragonMan-Added tail slap attack.
- Cyclops-Jumped to the enemy and hit the butt.
- Reaper-Take down with a sickle.
- Scolomorph-Fires liquid in a fan shape forward for 2 seconds (wide area).
- Poison Frog-Tongue attack.
- Pumpkin Ghost-Headache (single attack).
- Troll-Nuclear Fist (single attack).
- Cheetahman-6-bang kick (single attack) damage
● Pet skill automatic use UI added.
● Energy Wave Skill-Added a function to slowly push back the enemy when hit.
● Sneaky walking skill-Fixed movement speed reduction to 20%, increasing movement speed by 0.05% per 1up.