- Added combat procedural quests in 3 difficulty levels: normal, elite and boss. Boss level may grant orange loot as reward.
- Increased rarity boost on Ravager loot.
- Increased equipment sell value on lower levels and decreased in higher levels.
- 'Target' action (default T) now only targets enemies. If no enemy target is near, it will also clear your current target, this way, if you press T it will make sure you either have an enemy selected or no one at all.
- Added 'Target Any' action (default Y) that will target friendly or neutral ships.
- 'Quest Log' is now bound to U by default. OBS: Old players may need to rebind these new keys in the control setup.
- Destroying 'The Exiled' now properly removes the quest to defeat it, and it won't spawn anymore.
- Added a floating message for when fleet members level up.
- Fixed 'Marauder' perk not being reacquired once it's duration ends and the requirements are met again.
- Player character XP gain reduced by 30% and ship crew/fleet reduced by 15%.
- Removed global trading % bonus from 'Trader' background perk.
- Changed most stats of 'White Collar' background perk, including the addition of 'bounty' ("attract more powerful enemies").
- Changed some stats of 'Lone Wolf' background perk and included 'bounty'.
- Fixed fleet ship becoming gold star when assigning Ziggy as commander.
- Syndicate ships: Decreased 'Global Trading' bonus from 3% to 2%, 'Warp Distance' bonus from 50% to 33% and added 'Fleet Commander +2'.
- You can no longer target neutral or friendly stations by left click or hovering mouse on it, only by pressing Y (default for 'Target Neutral/Friendly' command).
Small Update - 1.2.8b
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