Well that went better than expected!
Despite numerous engine bugs and a whole lot of lost sleep, Heartbound now works in GMS 2.3. For many of you this means that it now runs at 60fps with a VERY small CPU cost again. On my machine currently it's running at 1.4% CPU and around 150MB of memory.
Going forward this also gives us a ton of other rad things like Mac build coming back, console releases, etc. Stay tuned for that in the future.
That being said there is still a ton of work ahead of us to finish the full update. Right now, things work correctly for you but the environments on the editor side are a complete mess. We have to go through every room in the game and manually update it all. It's gonna be a bit and take a lot of long nights. Until then you may see weird layering issues in-game. Please report these to us so we can fix them!
Thankfully it's not difficult, just time consuming.
We will get there and have it done as soon as possible.
While this is going on feel free to come ask questions on Discord or tune in to the Twitch development streams. Thanks for your patience and hope to see you there!
https://discord.gg/piratesoftware
https://piratesoftware.live
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