- Extrusion pass added to level generation
- Added Guard enemy. It likes its own little space
- Added Killjet enemy. It likes being in your space
- Added option to disable autoleveling
- Added option to specify FPS cap
- Added option to adjust FOV
- Added ambient occlusion pass to vertex lightmapper
- Fixed decimal values on UI sliders
- Fixed some sounds not being affected by the master volume
- Fixed obscure client error that could cause FPS drops
- Fixed shaking sometimes causing weapons to rotate weirdly
- Fixed wrong enemy types sometimes being able to spawn if you continue to play after a gameover
- Death during discharge phase will no longer cause a gameover if you have extra lives left.
- Adjusted enemy AI to reduce the likelihood of swarm-like attacks early in a level
- Air enemies now bank while turning
- Increased knockback from missile explosions
- Various unspecified difficulty adjustments. A little mystery never hurt anyone.
Desecrators update for 10 April 2021
Desecrators 0.2.1
Patchnotes via Steam Community
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Desecrators Content
Depot 1311571
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