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  • Extrusion pass added to level generation
  • Added Guard enemy. It likes its own little space
  • Added Killjet enemy. It likes being in your space
  • Added option to disable autoleveling
  • Added option to specify FPS cap
  • Added option to adjust FOV
  • Added ambient occlusion pass to vertex lightmapper
  • Fixed decimal values on UI sliders
  • Fixed some sounds not being affected by the master volume
  • Fixed obscure client error that could cause FPS drops
  • Fixed shaking sometimes causing weapons to rotate weirdly
  • Fixed wrong enemy types sometimes being able to spawn if you continue to play after a gameover
  • Death during discharge phase will no longer cause a gameover if you have extra lives left.
  • Adjusted enemy AI to reduce the likelihood of swarm-like attacks early in a level
  • Air enemies now bank while turning
  • Increased knockback from missile explosions
  • Various unspecified difficulty adjustments. A little mystery never hurt anyone.

Desecrators Content Depot 1311571
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