This patch focuses mostly on optimization. Currently it's planned to release at least one patch which focuses on optimization at least once in a 60 days time frame.
Changes
- Revamped Ore Mine starting location.
- Revamped Sapphirium/Silver cave mine.
Fixes
- was possible to 'Hold' items directly from workbench storage.
- One energy powered warp gate didn't teleport the player to the destination.
- Trees blocked sometimes player capsule movement.
- AI Skeletal hitboxes had invalid mapping. Hitting the head, causes body, not head damage.
Optimization
- Grass Debris triangels/ vertices improvement, should have no visible changes.
- Grass Fern got triangels/ vertices improvement, should have no visible changes.
- Mountains got triangels/ vertices improvement, should have no visible changes.
- All outposts props got triangels/ vertices improvement, should have no visible changes.
- Small rocks got shadows and triangels/ vertices improvement, should have no visible changes.
- Small trees got triangels/ vertices improvement, if mesh pop-in happens, will revert it back.
- Grass Debris got shadows rendering improvement.
- Small rocks got shadows rendering improvement.
- Small rocks collision channels were removed as there is no need to calculate collision on such a small object.
- Starting large temple draw calls were reduced by 40%
Changed files in this update