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Skid Cities update for 10 April 2021

Introducing Commercial zoning, the first community mod, and more

Share · View all patches · Build 6520971 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Hi all! A very beefy update this week. Three major news: Commercial Zoning, the first workshop mod, and critical adjustments to the cyberpunk system

Commercial Zoning

You can now zone commercial services for both poor and rich citizens. The commercial zoning has 4 levels of development and is now required to develop your city after a certain point. They also receive cyberpunk points from buildings around them, and generate taxes.

First community mod released!

The amazing Peri from our Discord community released the first-ever Skid Cities mod! You can activate it in-game from the main menu. It will replace the perky slums with futuristic domes for your poor citizens. This is very exciting, and I know for sure that another mod is in the works by another player.
To celebrate the occasion, I'm making the workshop visible to everyone, not only to the Skid Cities players.

If you are thinking about creating a mod, join our Discord here - it's very easy to get started and add crazy cyberpunk stuff to the game!

Cyberpunk adjustments

I found and fixed a big problem introduced to the cyberpunk system in the last 3 days - basically, the value did not reset well, and the buildings will always max out to the highest possible level of cyberpunk. I fixed it, and now the game progression feels a lot more natural, organic, and fun.
I also added some other limitations to your building development - for example, if you don't add an airport, your corporation offices will not go over level 1, regardless of their cyberpunk level. If a building development is blocked in such a way, you can find it out by right-clicking on it.

Plus the usual

A bunch of other bug fixes as usual. Thanks to everyone who took their time to submit the bug reports and help me in the Discord community, I really appreciate it!

🩹 Fixed the delete save game from the main menu (finally!)
🩹 Fixed the progression of the Public augmentations
🩹 Fixed a bug where the city newspaper would report on unlocking a building with no name (it was fun until it lasted)
🩹 Fixed a bug that was causing lag spikes when cars are active

Windows 64-bit Skid Cities Content Depot 1242631
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macOS Skid Cities OSX Depot 1242632
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