Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Edit: Fixed that crash on the Campaign Day map, and added a few more improvements that I was working on anyway.

8.1.6 Changelog

ADD: Display of expected enemies in Support Unit menu when moving into an enemy-held zone
ADD: Infantry, Cavalry, and Gun units hit by WP may rout immediately
ADD: Unique result text and pop-up message for when an unarmoured vehicle saves from an AP hit
ADD: Messages about a Player Commander death must now be dismissed with Tab
ADD: Crewmen remaining in the Field Hospital at the end of a campaign stay with the player if the player continues into a new campaign
ADD: More updated unit portraits from cjprince
ADD: New Skills: Keen Senses, Coordination, Primo Victoria!, Fire Fighter
ADD: Greater chance of enemy unit surrender if they are gun/infantry and are the only remaining enemy unit on the map
ADD: AI units will now automatically attempt to un-jam jammed weapons during their activation
ADD: Fate Points can now be used against attacks from unspotted enemy units

CNG: Reduced number of frames in canister firing animation
CNG: Spotted units now moved to top of unit stack before message is displayed
CNG: Removed message when friendly, non-squad units are spotted
CNG: Rescue objectives no longer spawn during Spearhead mission days
CNG: Highlight colour for player commander name/nickname
CNG: Minor changes to campaign option VP modifiers
CNG: Campaign Day random event where enemy strength is revealed will now only happen in a zone that is adjacent to a friendly-held zone
CNG: Opened 'Burst Fire' skill to all crew positions
CNG: Targets of overrun attacks now much more likely to engage in defensive fire
CNG: Defensive fire close combat attacks now have a small penalty to hit, unless it's urban combat

FIX: Rare bug where an impossible weather condition could be selected
FIX: Bug where player's own tank type may be spawned as a squadmate, even if it's not part of the player_squad_list as defined in the campaign
FIX: Display of crew fatigue levels was not being updated after waiting in place from the Crew tab in the Campaign Day interface
FIX: LoS depiction was remaining on screen after AI attack finished
FIX: Il-2 now correctly has a single seat, Il-2 Sturmovik Type 2M added with extra seat
FIX: Routed units can no longer become Heroic
FIX: Incorrect turret armour values for M4A1(76)W Sherman and M4A3(76)W Sherman
FIX: When continuing into a new campaign, crewmen are now given the new campaign's campaign skill if any
Windows 64-bit Armoured Commander II Content Depot 1292021
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link