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Vault of the Void update for 10 April 2021

Update #18: New Void Fight!

Share · View all patches · Build 6518929 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Finally - I get to come bearing some good news! Again, I apologize for the delay in the updates over the last 2-3 weeks as I try to sort things out here. I feel like I’m back on track here (both with work and mentally) and excited to bring these changes in!

Before I go any further though - wow! I previewed the 250 Community Cardback, and you all crushed it! This week we passed the 200 “public” reviews on Steam (I don’t think it counts reviews from versions I’ve given away). As of writing this, we're at 240 reviews - so I expect I'll be publishing a code very shortly!!

I can’t thank you enough for the support - 95% positive, unreal! I sound like a broken record, but for a fella who was aiming for 10 reviews, it's kind of mindblowing.

Okay, enough gushing, onto the good bits.

New Void Fight

I put a big post up about my design idea/goal behind the Void fight a few months back. I’ll try not to double back on that too much, but needless to say, my standpoint on things hasn’t changed. However, I do agree that a more “interesting” fight could occur, without the issues regarding hardcountering. So, here it is!

The fight now should be a lot more dynamic than just the standard DPS race it was before. I don’t want to give away too much, but I’ll let you know that the Void is now accompanied by some... familiar friends? The fight itself will mean you now need to deal with a variety of stuff, from trash cards, to debuffs, to large attacks. And in true Voidy fashion, if you take too long, the Void will eventually get bored and start laying some serious smack down.

I’d love to hear feedback on the fight! Feel free to reach out on the forums or the Discord. Whilst there's been a lot of internal testing here, reaching the wider player base will of course give a more varied stats and feelings on the fight in general. I’ll keep monitoring things over the weekend, and will hotfix any balance issues if anything arises!

The Wicked Worshipers

I’ve also gone through and added a new encounter to Floor 2 - the Wicked Worshipers! These fanatical cultists will do their best to stop you on your push towards your goal. As with the Void fight, I’ll be monitoring numbers on this one over the weekend.

Swift Keyword Change

Just a quick note to change to Swift/Combo. Combo will now trigger off Swift cards, not Swift Attack cards. This means that any card with the Swift keyword will react to combo, and cards with "Effected by Combo" have just changed to have Swift. This should keep things cleaned up a bit!

There's also a bunch of bug fixes, new card animations, new card artwork etc as well. A few more UI/particle effects - continuing to try and improve on the quality all around.

Thank you again for all the support and understanding over the last little while. I love to read all your comments and messages and it feels great to have such an awesome community behind Vault!

All for now!

  • Josh


  • New Void fight! That's right, the long awaited end boss rework is finally here. I still believe this fight adheares to my design philosphy post a few months back surronding the Void fight, but makes the fight a lot more engaging. I'll be monitoring player progress, and adjusting the fight in the next few days as players start to encounter it.
  • New encounter on Floor 2 - the Wicked Worshipers! Again, I'll be monitoring the stats over the next few days and tweaking as needed.
  • Adjusted how the card back sits in the Battle UI to show off more of the card design.
  • Added the new exclusive card back - the public code will be released soon!
  • Changed how potions are given in the Daily Draft. It will no longer be 3 Health Potions - instead giving 3 random potions.
  • Swift Keyword change! Combo now effects 'Swift cards', rather than Swift Attack cards. Cards that had 'Effected by Combo' are now just Swift cards. This system should be much simpler.
  • Removed "Purge" as a keyword tooltip


  • Meteor changed to 3 cost, and increased the main damage to 30.
  • Harness Sin changed to: Block 6(9) Purge: Threshold 5(3): Rage 25%.
  • Lascerations has had the 'and tickdown' portion of the card text removed.
  • Removed 'Repeated Strike'
  • Light it Up is now a Hidden Class card
  • Removed 'Swift' from Void Kiss, Unleash Darkness, Knife in the Dark, A Little Darkness, My Father's Curse, Cursed Blade


  • Fixed a bug that would cause Sneak Artist to flash active every turn
  • Fixed an issue with spells showing the card off screen.
  • Fixed a bug where card discovery was rounding up
  • Fixed a bug where Gloom wasn't taken into account for damage prediction on Cursed Blade
  • Fixed an issue where the "Shift: Zoom and Ctrl: Upgrade" tooltip was disabled on default profiles. Also moved where this shows up.
Windows Vault of the Void Beta Depot 1135812
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