- snipers may now be placed upstairs in two-story buildings when the targeting mouse is in the upper half of the hex; may be similarly placed inside of bunkers & caves
- fixed Armor Leaders being counted as activateable for hex highlighting/tabbing
- fixed the AI being too eager to move to block units coming down the edges of a map
- told the AI to not drive vehicles into buildings when coming onto the map
- fixed a bug where a vehicle with an ATGM and vehicle MGs could be prompted for opfire on a unit out of range of the MGs and get stuck when trying to do the invalid-on-opfire ATGM shot
- Defiance Map 24s: fixed hex N2 being merged into the N3/M2 building
- Christmas Day Flurry: fixed the wind-storm removed Smoke 1 markers not recalculating blocked LOS
- Squeezing Limeys: fixed the AI using the German sniper before it was allowed to by the SSR
- Best Laid Plans: fixed the initial British smoke counters to properly recalculate blocked LOS after Setup
*** beta testers: LnL Forums are down at the moment so can't put the usual message there for you - please give the Campaigns a whirl, report issues with F3, etc etc etc
Changed files in this update