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Wizards and Warlords update for 9 April 2021

Patch 1.0.1.57

Share · View all patches · Build 6517132 · Last edited by Wendy

Patchnotes via Steam Community

Magic and Wizards

  • Mastery Progress is now slower at level 3+. This has been done by incrementally increasing the progress needed per level at an increasing amount per level. The previous rate of progress can still be selected when starting a game by selecting the "Faster Mastery Progress" game option. Existing save games will use the old (fast) progression pace.
  • Unlocking Mastery is now more expensive after unlocking 4 Masteries.
  • Maintaining the same Mastery Focus for 10+ turns now gives a bonus to progress of +1% per 10 consecutive turns of focus. This is capped at +20% and resets on changing Focus. It applies to all sources of progress for the mastery.
  • Lore Discovery: The chance to be granted Mastery unlocks now scales (in reverse) with the number of existing unlocks. Spamming Lore discovery simply to gain cheap and numerous unlocks is now less appealing. It also helps avoid a ton of unwanted Level 0 masteries piling up early in the game.
  • Fire Mastery: Volcanoes in the Wizard's realm now grant increased Mastery progress.
  • Water Mastery: Geysers in the Wizard's realm now grant increased Mastery progress.
  • Incite Unrest (Chaos Spell): Now has a 3-turn cooldown and a higher mana cost.
  • Dark Rituals (Darkness Spell): Some outcome branches can now change follower alignment. Additional discontent/loyalty modifiers added for several branches.
  • Spirit Wolves: New Unit. Requires Spirit Summoning to research.
  • Buffed a number of Spirit-type units and reduced the upkeep cost of the low tier ones.
  • Added a research project to unlock Ancient Spirit Host
  • Spirit Summoning spellcraft now unlocks Spirit Host immediately on research.

UI

  • Spell Ready: The cooldown completion prompt now includes a button to re-cast the spell.
  • A selection-specific 'Cast Spell' action is now available on the World Map when selecting an Army or Site (if any valid spells are available). This will open a list of valid spells to cast from.
  • The Multicast panel in the Magic window now has a spell description panel, so you don't have to hover over the spell name to be reminded of the spell effects.
  • Create Army (from Garrison): Will now only transfer 1 unit (not half), and will also immediately open the Transfer Units window.
  • Outliner now has a Show Outposts toggle
  • Outliner: Now shows number of idle armies and followers for those sections
  • Outliner: Added a link to open the research panel if there is no active research project
  • Outliner: Double-clicking an entry will act as pressing 'Inspect' in the context panel
  • Resource Theft now shows additional information on resolution. Details on any challenge resolved and the discover/danger/success chances are shown.
  • Added more information to the Worker Settlement action result, showing additional calculations/mechanics.
  • City Window: Added tooltip to pops showing breakdown for each category. This is mostly relevant if multiple races/culture inhabit a city. Dedicated UI for inspecting Pops is still work-in-progress.

Misc. and Bug Fixes

  • Bodyguard (office) Experience is now increased slightly for high-level followers.
  • Advisors now gain Experience from holding the office.
  • The Noxious unit ability now has the intended effect on enemy to-hit, morale and effectiveness during battles.
  • Mysterious Site: The 'pick a unit' event will now apply the Free Upkeep effect for 12 turns.
  • Worker Settlement (ie conversion to city pop) now has a cost. The cost is listed when selecting the action with a tooltip showing the mechanics/calculations behind it.
  • Fixed a bug where attacking with multiple armies (when given the choice to coordinate or attack with a single army) didn't work, and an uncoordinated attack was launched instead.
  • Fixed a bug where the construction project window would lose 'map zoom lock' on showing a nested window/dialog
  • Fixed a bug where the Rend The Earth spell changed the hex terrain when a Volcano is created despite what the spell description says (Volcano or terrain change).
  • Fixed a bug where unit modifiers would stick despite their source effect having expired (if expiring after being saved/loaded)
  • Fixed the editor custom map thumbnail toggle not being interactable
  • Fixed outliner settings not saving correctly
  • Fixed a number of text errors
Windows 64-bit Wizards and Warlords Content Depot 567081
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macOS Wizards and Warlords MacOS Depot 567082
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Linux Wizards and Warlords Linux SteamOS Depot 567083
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Windows 32-bit Wizards and Warlords Windows 32bit Depot 567084
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