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Update notes via Steam Community
  • AI should always deintersect the player, even if the player is not the target

  • Fix telekinesis not using mana if the object being held is destroyed.

  • Improve village building colliders and fix their fragmentation

  • Reduce linear mission 1 memory usage

  • Move more objects to new lower memory requirement fragmentation system

  • Reduced health of skeleton mage

  • Make wooden walls cheaper, and all walls typically take stone

  • All enemies now knock the player back slightly when doing damage. This was done to improve melee feedback / feel

  • Player buildings now primarily take wood, rather than gold to buy. This is to increase the importance of building a sawmill, saving villages, and to give a use to the wood you find in levels. While you can buy wood from the town market directly, this is an expensive method.

  • All villages have greatly increased production and limits to number of resources they can carry, to reflect their new importance

  • Refragment decorative buildings to reduce memory usage and improve visual quality

  • Arnevoldski, CaoLex, The Scottish Admiral (Nathan), Miku: On normal difficulty the campaign difficulty will only increase as you complete main storyline missions. The game won't get harder simply by time passing. On Hard and impossible difficulty it still works the old way.

  • Arnevoldski: Try to fix spawning dungeon out of bounds on the campaign map

  • TomP: Lock mouse in windowed mode

  • TomP: Limit FPS option in video options

  • Tchey: Allow remapping build mode keys

  • Arnevoldski: Fix farms only producing half as much population as they should be

  • Matinny: Easy stone mission to defend village crash fix

  • Galdred, Zatio: Limit # of autosaves

  • The Scottish Admiral (Nathan): Fix some buildings and units not visible when building a level 3 wizard tower

Windows Empire of Ember Content Depot 980641
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