Dear Stormworkers,
This week we are announcing part of the upcoming steam engines update - coal power!
Coal is a new resource in Stormworks. It takes the form of small physical particles, that can be poured through funnels, troughs, and stored in hoppers. This new resource can also be burnt in furnaces to heat up water.
Coal hoppers can be linked together by connecting their mating surfaces, merging them into larger hoppers. Some hoppers have open tops that coal can fall into, while others are closed containers.
A coal funnel allows you to pour coal from the hopper, releasing lumps of coal as individual, physically simulated particles.
Furnaces take coal and combust it along with air, produce exhaust, and heat fluid up.
This is obviously a useful component of steam engines, and we will let you know more about these new systems soon.
This week, we are also releasing a bug fix update with several much needed fixes and improvements. See the patch notes below for a full list of changes.
We look forward to hearing about what you think of coal, and the ways in which it could impact gameplay in Stormworks! Should we expand the logistics side of the game with coal transportation?
We look forward to hearing your thoughts and feedback!
We are really excited for some upcoming minor updates, which include features and components requested by the community. More info due soon!
Much love <3,
The Stormworks Developers
Patch Notes
v1.1.19
Rework - Removed gearbox torque damage
Rework - Gearbox ratios 1 & 2 are now named On & Off
Rework - Increased min and max range for missions to reduce clutter
Fix - Corrected gearbox descriptions
Fix - Added new sensors to the research tree
Fix - setFire function causing instant explosions
Fix - Buoyancy damping on small bodies
Fix - Small rocket parts missing buoyancy surfaces
Fix - Fluid rate tooltip showing 10 times less than the value
Fix - Radar/Sonar small tracking issue
Fix - Sonar not correctly tracking submerged targets
Fix - Mirrored rendering and constraints for pressure sensor
Reverted fix for emissive lights underwater as it caused other render issues
Changed files in this update