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Dear Survivors & Dear Jasons ,



In this update there are a lot of improvements to the 3AP skills, making them a bit more powerful and useful. Most of the time you will use the 3AP skills in bigger fights.
We now believe that all skills are useful, e.g. the jumping strike which now cannot be blocked as a melee skill. Also, for example, the defensive skills such as Give Cover or Return Fire, which have now become somewhat stronger.

If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.

One week later we will work on additional survival options. Nothing big, but small ways to make the game even harder. If you are interested in that, just have a look here:
https://steamcommunity.com/app/951430/discussions/0/3104642254777784285/




    Skill Improvements

    Blunt

  • Wary Stance: damage of counter attacks increased 80% -> 100%
  • Jump Attack: now has 100% -> 90% accuracy but can not be blocked by enemy block chance

    Blade

  • Sensitive Strike: increased damage 210% -> 220% and 230% -> 250% with bonus
  • Blade Storm: increased damage 140% -> 150%


    Support

  • Splinter Grenade: impact damage increased 120% -> 130%
  • Heavy Turret's attacks: increased damage by 5 (as perception value)
  • Explosive Trap: Reduced chance for Stun 75% -> 50% but added 50% chance for Dented Armor

    Pistol

  • Give Cover: added 50% chance of causing Wounded when executing the counter attack

    Rifle

  • Return Fire: added 30% chance of causing Wounded when executing the counter attack (but 3 shots)
  • Hail of Bullets: increased damage: 95% -> 100%

    Shotgun

  • Devastating Shot: increased the normal damage 300% -> 320%
  • Frantic Fire: increased damage 130% -> 140%

    Other Improvements

  • Defence is now halved when you change the line to avoid endless DEfense tactics with 3 people.
  • removed the prompt for the revert action in skill and medals/upgrade menu
  • when trying to equip a weapon to character that doesn't have the required talent learned it will now deny the action and show a warning instead
  • changed Tessa's quest so that you can still try to save Lana's friend if you want after healing Tessa

    Bugfixes

  • fixed i or I character in texts was converted to İ on OS with Turkish locale settings
  • updated InControl plugin for Unity to a newer version (could potentially resolve problems some users are experiencing when they have devices like pedals or thrust controller plugged in)
  • fixed a crash that could occur when 2 enemies try to attack and the first one causes the second one to go KO by triggering a explosive trap
  • fixed a crash that could occur in combat when Jack called the small hound
  • fixed no icon at target location showing during the briefing dialog of the savior side job
  • fixed that the target location for the Destroyer side job would be a different point every time one declines the job and retries it
  • fixed that in some cases side jobs could still lead to outposts of the enemy faction in chapter two of the story
  • fixed some nodes south of Freedom City West having missing connections after the tunnel got cleared
  • fixed party walks away to the right instead to the left on the bridges of the Army faction
  • fixed that the sound effect of using a medkit in combat was not affected by the effect volume setting
  • fixed a crash that could occur when 2 enemies try to attack and the first one causes the second one to go KO by triggering a explosive trap


If you have any problems, please use the forum.
https://steamcommunity.com/app/951430/discussions/1/
And you can always visit us in discord: DISCORD

Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team

https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/
Windows Dead Age 2 Windows Depot 951431
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