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Update notes via Steam Community

A lot of changes to address here, including some fixes to yesterday mess.
![]({STEAM_CLAN_IMAGE}39391285/e2d51e345460234cbdb88e5b6fb826792a0e0ebf.png)

-the ending should be functional, you can play from start to finish and receive two endings.
-magic has been adjusted once again giving enemies more buff and debuff variety (some for the player too but to receive these you will need to start over on a clean save.)
-floors are populated with more enemy.
-fixed the "UNDEFINED METHOD 'dead' FOR NULL NILclass crash when fighting Mara.
-added some changes to status ailments.
-fixed an issue with certain events not progressing a quest.
-added in floors that were missing due to a glitch.
-magic has been buffed for the player.

this update marks the conclusion of the main story of Disillusion, however this is not the end.

what is to come?

Side areas. I want to remove the linear route of the game by adding branching paths, floors will continue to be added even post leaving early access as to continue fleshing out my vision for this world.

![]({STEAM_CLAN_IMAGE}39391285/8a3d8fe3521b68a9d96c0df7c83d613f7115b0c0.png)

when will the game leave early access?

mostly when i am happy with the combat, the game is bugless, and a few loose ends are tied up. this will be soon and addressed before I work on adding side floors.

Windows English Disillusion Content Depot 1490061
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