Change log
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- Fixed - [Bug] commander can't buff towers unless the shields are down
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- Changed portal collider to be only on the floor and not to block shots
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- Changed F.R.E.D's wall countdown from 50/40/30 to 55/50/45
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- Fixed when client could shoot many times pickup with secondary ammo
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- Increased Healer's healing missile radius to match more the effect
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- Fixed when "Do you want to join existing lobby" wouldn't appear
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- Fixed when Dragon Slave after explosion left a collider that would block shots
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- <#0f0>Experimental feature</color> if you have equipped an ability that requires a friendly target, and you aim and shoot at an enemy unit, your gun will uneqip
and the gun you use normally will shoot, this is to avoid being stuck on an ability thinking you will shoot, but in fact you would be trying to cast the ability (this is
most noticable with Commander), abilities impacted should be only Behemoth/Shield, Commander/Reinforcement, Tower Upgrade
- <#0f0>Experimental feature</color> if you have equipped an ability that requires a friendly target, and you aim and shoot at an enemy unit, your gun will uneqip
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- Hiding hero description (in the lobby) until I find better system
Changed files in this update