Gameplay / AI / Balancing
- Gave AI more intelligence when considering signing fighters, to take more account of their cost for better AI budgeting.
- Gave AI much more intelligence when considering who to fire, taking much more account of the impact of injuries and the current salary cost, to encourage AI to get rid of crippled and expensive veterans for better long term financial stability.
- Nerfed Pommel attacks in two significant ways: 1) they are no longer capable of getting the 2x bonus for a head strike (which was making them grossly OP); 2) they now have a 3x greater penalty to hit (+30 to required roll compared to +10). Pommel should now revert to being primarily utilised to daze lower toughness opponents rather than to instantly brain them.
- AI no longer targets severed body parts.
UI / Display / Fixes
- Fixed a bug displaying a zero bonus to defence from positive mood (it was accurate, but serving no purpose).
- Mood and Condition are now displayed in-fight on the tooltip pop-up on hovering over a fighter.
- Fixed display issue where the player’s result would not appear in div 4 and above in the league screen.
- Fixed a bug that was preventing the # v # (number of fighters in battle) details showing in the team selection screen.
- Outcome damage text for player received damage (below fighter cards in melee screen) now overflows correctly when the text is too big for the box.
- Fixed a bug that was causing bonus icons (bottom right of the fighter card) to persist in the right hand most card slot when they should have expired.
- Slightly reduced fontsize on perk tooltips in the barracks to prevent them disappearing off the top of the screen in some instances.
Changed files in this update