It's time to get equipped Agents, the new weapons are here! Well, they were here before but now they have models. I hope you enjoy fighting those ghosts with these new dicey blasters.
Changelog
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All new weapons have models!
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Each weapons except for Peppa's have matching effects in battle
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Weapon icons are now used on the character select, in battle and on the mission clear screen
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Finn's Overloader now has an icon under his HP bar to track his battery gain
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Dotty's Barkdiche special 'Danger Doodle' changed to gain Danger and roll her stat dice, twice if below 50%HP
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Lix's Soul Music special 'Vivace Scale' changed to now roll his stat dice, twice if above 50%HP
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Peppa's Punch.exe special 'System Upgrade' dice buffed from all 2 to all 5
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Battles per area reduced to 4. The game is still too long
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Dice have been reduced in power. Going from a range of 14-44, dice are now in the 14-35 range to keep rare dice trivialising the game
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Jack Hornet will now only gain a maximum of 2 Dodge from its start of turn bonus
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Wolf's Vital Slash removed, Danger Slash now gives it Danger like the player's version
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SpiderWolfs Vital Slash removed, Danger Slash now gives it Danger like the player's version
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Butler's Tea for Two now poisons you for 1 turn instead of healing you. Vital Tea removed
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MirrorCat will now only mirror your first status effect each turn. It was too frustrating for status builds
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Ghost George's Princely Danger removed. Now gains 99 danger at 50%HP
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The Boo~nus floors special mission is now the Random Loadout special mission. Each floor gives you a new set of dice and modules. This option is functional
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Fixed bottom Action icons in inventory
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Hovering a Dice in the inventory now shows the hover information at all times. It's no longer an option
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A dice's upgrade values are in brackets() once again in the inventory
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Updated the two tutorial events based on player experience
Changed files in this update