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Changelog
- All new weapons have models!
- Each weapons except for Peppa's have matching effects in battle
- Weapon icons are now used on the character select, in battle and on the mission clear screen
- Finn's Overloader now has an icon under his HP bar to track his battery gain
- Dotty's Barkdiche special 'Danger Doodle' changed to gain Danger and roll her stat dice, twice if below 50%HP
- Lix's Soul Music special 'Vivace Scale' changed to now roll his stat dice, twice if above 50%HP
- Peppa's Punch.exe special 'System Upgrade' dice buffed from all 2 to all 5
- Battles per area reduced to 4. The game is still too long
- Dice have been reduced in power. Going from a range of 14-44, dice are now in the 14-35 range to keep rare dice trivialising the game
- Jack Hornet will now only gain a maximum of 2 Dodge from its start of turn bonus
- Wolf's Vital Slash removed, Danger Slash now gives it Danger like the player's version
- SpiderWolfs Vital Slash removed, Danger Slash now gives it Danger like the player's version
- Butler's Tea for Two now poisons you for 1 turn instead of healing you. Vital Tea removed
- MirrorCat will now only mirror your first status effect each turn. It was too frustrating for status builds
- Ghost George's Princely Danger removed. Now gains 99 danger at 50%HP
- The Boo~nus floors special mission is now the Random Loadout special mission. Each floor gives you a new set of dice and modules. This option is functional
- Fixed bottom Action icons in inventory
- Hovering a Dice in the inventory now shows the hover information at all times. It's no longer an option
- A dice's upgrade values are in brackets() once again in the inventory
- Updated the two tutorial events based on player experience
Changed files in this update