General fixes:
- Fixed a crash caused by teleporting in Mines/Ashpit II (for real this time!)
- Fixed Death Certificate crashing the game when used in the Void
- Fixed Member Card and the Stairway crashing in Greed Mode
- Fixed a rare crash caused by using Potato Peeler right as the player is respawning from an extra life
- Fixed a softlock caused by white champion Peeping Fatties
- Fixed a potential softlock when fighting a certain version of Death
- Fixed a softlock caused by trapdoors incorrectly staying closed on XL floors in the Isaac's Awakening challenge
- Fixed a softlock caused by entering an XL floor on a certain secret path
- Fixed player spawning in the wrong spot in a special version of Basement I, sometimes resulting in unavoidable damage
- Fixed a certain red door closing itself when it shouldn't
- Fixed an issue preventing Dad's Key and Filigree Feather from being unlocked
- Fixed alternate credits music not playing after unlocking Blue Baby
- Fixed certain voices not stopping when quitting or restarting a run
- Fixed Confessionals not paying out with Angel room items as intended
- Fixed The Lost's Birthright not blacklisting items as intended
- Fixed familiars spawned by Giant Cell causing the Forgotten to be pushed back when hitting enemies with their melee attack
- Fixed the Eraser causing a rare crash in the D____ fight
- Health Up and Health Down horse pills now play their correct announcer lines
- Fixed cancelling the Red Candle causing it to briefly appear as the regular blue Candle in Isaac's hands before disappearing
- Fixed a certain final boss not counting as "beating the game" and not granting Eden tokens
- Fixed ""Eden"" not taking Eden tokens away when restarting a run
- Fixed a certain dark twin still attempting to attack the player during certain cutscenes
- Fixed Brimstone Bombs causing self-damage in the Hot Potato challenge
- Fixed being able to create trapdoors in Corpse 2 or Corpse XL
- Red Key can no longer create doors to the Error Room on final floors
- Fixed double tap items having flipped controls in a certain secret area
- Fixed active items obtained in a certain secret area having no charge
- Fixed Ventricle Razor being able to create portals between dimensions (i.e. some secret areas)
- Fixed being able to teleport out of a certain final boss fight using Ventricle Razor
- Fixed another bug which prevented daily runs from ending properly
- Fixed tarot card dropped from a certain special rock sometimes turning into a sack if the player has Sack Head
- This same tarot card will now turn into Telepills if the player has Little Baggy
- Fixed R Key not resetting the game properly and causing softlocks on certain paths
Changes and improvements:
- Increased the drop rate of soul hearts from blue fires from 10% back to 25% in Normal Mode
- Increased lighting around the player in Curse of Darkness
- Soul heart devil deals can now be taken even if the player cannot afford them
- Removed double tap trigger from Dark Arts since it could often be accidentally triggered
- Dark Bum can no longer be found by ""The Lost""
- Dark Bum and Brimstone Bombs now cost 1 heart container in deals with the devil
- Added a few more missing Bestiary entries
- Genesis room will now contain a trapdoor back to the starting room on final floors
- Helper summoned by Soul of the Forgotten now deals more damage and constantly swings its bone as long as the attack buttons are held down instead of charging a bone throw
- Bombs thrown by a certain end game boss now interact as expected with Safety Scissors
- Added a charge bar to Sumptorium to indicate when a blood clot will be spawned
- White fires no longer trigger on-hit effects
- Sacrifice room spikes will no longer teleport the player to the Dark Room when on a challenge or daily run that does not end there
Misc:
- Updated various room layouts
Changed files in this update