Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Labyrinthine update for 8 April 2021

Update 08/04/21

Share · View all patches · Build 6505892 · Last edited 8 April 2021 – 14:09:11 UTC by Wendy

Patchnotes via Steam Community

Hey Everyone,

Chapter 5 and Randomisation are progressing along well, please check the April devblog if you haven't already. This update brings the features and changes from public_testing over to the live build.


  • Added the ability to switch glowstick colour
  • Added a basic crouch mechanic
  • Added a new objective system, you will now be notified of objective changes and can see your current objective/progress in the escape menu.
  • Chapter 3 has had some map changes to make it clearer where to go and make everything feel more natural
  • Chapter 4 gates now shut less often
  • Reduced number of crypt zombies in Chapter 4 by half
  • Optimized hedges to be instanced indirect ( should give a performance boost, especially to older hardware )
  • Removed a bunch of objects that were not visible in each scene to help performance
  • Added a secondary LOD to hedges to improve performance further
  • Wickerman is slightly slower to give players a better chance to escape
  • Chapter 1 has been re-arranged to have the first statue obvious on entry
  • Chapter 1 no longer gives a UI message about the letters not being on busts
  • Made a book in Chapter 1 more visible (was a little hard to see in the grass)
  • There is now a gate preventing you from wandering too far before solving the tiles puzzle in Chapter 1
  • You can no longer jump on lamp posts in Chapter 3
  • You can no longer destroy effigies prior to learning about them in the attic
  • You will now be rejected if you try join a game from another branch
  • The serverlist will detect if the lobby has a version mismatch
  • Pigman's stalk music reworked to be much more noticeable
  • Pigman's spawn location changed
  • Chapter 4 ambient music reduced


  • Fixed Push to Talk
  • Fixed Push to Talk key remapping
  • Fixed Voices not being muted at 0% voice volume
  • Fixed an issue where players would sometimes have objects fail to spawn (i.e. gates/lever in chapter 2)
  • Controller support option should now work much better and disabling it should stop players from spinning
  • Achievements should now pop instantly rather than on closing the game
  • Fixed an issue where the witch could get stuck in an aggro loop
  • Fixed an issue where Crypt Zombies didn't aggro properly in certain situations
  • Fixed an issue where animations would still play as if walking despite controller support being disabled
  • Fixed the witch not targeting
  • Improved AI movement in chapter 2, should prevent some scenarios where the witch could get stuck in an aggro loop
  • Fixed an issue where smiley could instantly dis-engage
  • Fixed the menus appearing vertically for a moment
  • Fixed an issue with the menus either having vertical text or being scrunched together
  • Further optimisations to remove stutter when loading
  • Fixed several navigation issues in chapter 2 including the "stump of safety" and the table.
  • Fixed a bug that allowed you to fly by crouching and interacting with notes
  • A few small map fixes in various zones (i.e. the flames being missing in the house in chapter 3)
  • Fixed an issue where you could break the networking by picking up the tablet at the start of chapter 4
  • Fixed a potential disconnect when interacting with items
  • Fixed an issue where updating an objective would disconnect everyone
  • Fixed an issue that would cause the cursor to disappear
Windows Labyrinthine Content Depot 1302241
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link