This update took much longer than usual, but for good reason: first stable Alpha release! And there is much less to reach Beta.
Summary of the fixes and improvements:
- Improvements in lights in real time with ambient particles.
- General performance improvements.
- Improvements in the announcements of new, completed or failed objectives.
- General improvements in the interface (all the icons were grouped on the left, including the time).
- New enemy in the maintenance tunnels area (you don't want to find him, because the current weapon doesn't do anything to him).
- New status lights have been added in the control room: emergency stop in progress, refrigerant charge in progress, refrigerant purge in progress, and generator turbines preheat.
- A protective suit was added inside the operating crane, in case a control bar is accidentally destroyed when handling it.
- The mechanics of the missions have been completely modified: now there are no two communication schedules. It can be at any time.
- The reactor maintenance protocol was implemented.
- The protocol for the replacement of the internal motor controller board of the control bars was implemented (the spare parts are in the supply room).
- Added several dynamic objectives, which are not part of the missions, but which can affect the result (especially if the reactor is operated outside the limits).
Pending bugs:
- Enemies do not leave their starting area.
- Inconsistencies when operating the reactor from the core room.
- Some buttons are not aligned properly and when pressed, the hands move further or closer than the location of the button.
Implemented missions:
- Admission and recognition.
- First generation of energy.
- Accumulated energy.
The three missions function as a tutorial, since they implement almost all the mechanics of the game: reactor start-up protocol, power generation, short-circuit repair, replacement of the control rod controller board, use of protective suit and use of the Operative crane to modify the position of the control rods.
You can fail in the missions as many times as you want, it will not be game over. But starting from mission 4, if you fail, you will have to go back to a saved point in the game.
In the next updates, I will be correcting known bugs and those that appear, and adding the missing missions.
We are going into Beta very soon!
Changed files in this update