- Reduce texture memory of tower interior scene by about 1 GB, reducing likelyhood of crashing due to out of memory
- Fix village vendors paying too much for player equipment
- Telekinesis will now no longer throw towards yourself if you cancel during early pickup
- No longer automatically create pathfinding graphs, which led to strange errors due to scene unloading timing
- Improved audio for staffs, goblins, bows, zombies, farmers
- Better algorithm for avatar melee attack direction control with the mouse
- Add persistent pooling (pooling that lasts between scenes) of certain objects and effects that appear in every combat anyway, to reduce memory fragmentation
- Fix telekinesis sometimes costing twice as much mana as it is supposed to
- Fix telekinesis not throwing if you did not have enough mana to throw again
- killerspam21: Fix crash with siege scene that has spawn points
- Zatio: Fix not being able to sell things if doing so would result in negative money, even if more money than previously
- xxRalenXX: Level 3 markets should now be worthwhile to build
- xxRalenXX: Farm economy / leadership revamp. Update farms to have a useful support role for large armies, as intended. 0 army limit per player level. 1 army limit per leadership stat. Units now have a base 0% chance to go unconscious, however each point of leadership has a much greater than before 3% to save a unit. This way leadership is still a powerful stat and not just a way to save money. Farms are now very cheap to build. They increase your unit limit at a upkeep cost of about 2 gold per unit, with higher level farms being more efficient.
- Charls Barkly: Increase hitpoints of shields by 50%
- Charls Barkly: Limit how far things can be placed underground in build mode
Improved memory usage, staff audio, farm economy
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