- Change : Rank 1: base HP, Rank 2: +10 HP, Rank 3: +20 HP, Rank 4: +30HP, Rank 5: +40 HP, above 100XP: Getting a hero and +50HP.
- Change : Updated operation Barbarossa North scenario.
- Change : Updated Leningrad 41 scenario.
- Change : Money isn’t carried over from one scenario to the next anymore in campaign (balance purposes).
- Change : To get a hero you now need 100 XP.
- Change : Damage penalty fighting from a river (-5).
- Change : Damage penalty fighting from a bridge (-5).
- Change : Supplies will now use engineers as a bridge if they can.
- Fix : AI was able to shoot your units even though they were supposed to be in his FOW. So sorry about that one !
- Fix : Engineers doing way too much damage to entrenched units.
- Fix : Selling captured equipment didn’t refresh the core units UI.
- Fix : You could equip the Junkers 88 with bombs.
- Fix : Coastal batteries not shooting back when attacked.
- Fix : AI leaving its better VP to capture another VP that is actually worse.
- Fix : Bonuses from generals window were glitching on different aspect ratio.
- Fix : Upgrading a unit to a core unit didn’t refresh the UI with your amount of core units.
- Fix : You could make RADARs surrender.
- Fix : AI unit’s leaving trenches to engage the enemy.
- Fix : ZIS-2 stats.
- Fix : You could choose to play Minsk41 after player Barbarossa North.
- Fix : You could move onto enemy units planes in the fog of war during rain.
- Fix : Too many supplies coming from the villages (should have been 30% and it was 70%).
- Fix : AI could always get resupplied and the supply line would be going around your units because of an error in my code, sorry !
- Fix : AI wouldn’t resupply in fuel its units before it was already too late (they ran out of fuel).
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