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akeytsu Indie 2021 update for 7 April 2021

Refinements and new Demo Characters with 2020.3.6

Share · View all patches · Build 6501165 · Last edited 7 April 2021 – 13:09:07 UTC by Wendy

Patchnotes via Steam Community

Summary: Minor release

This is a minor release to stabilize 2020 additions and improve workflows and compatibility before the next major release.

Enhancements

  • [Resources] Added Petrus Taurus and Sphero as demo characters; improved e-LysE and SkySurfer character demo files
  • [Shading] Added “Unlit” as a rendering option in View & Preferences Menu

Refinements

  • [Mirror] Skeleton Mirroring now uses a new orientation logic closer to orientation used in third-party softwares (especially that of UE4 Mannequin)
  • [Mirror] Mirroring tools now adapt to pivot orientation used
  • [Tree] Added “Set as unpickable” in context menu. This option prevents unskinned meshes & characters to be picked in the viewport. If a character is set as unpickable, its whole hierarchy inherits the same property (can be useful for background sets/crowd)
  • [Demo files] Added “Rigged Test Characters” menu entry to access .akt resources packed with the installer. A SpheroLeg.akt can be found in this folder to learn rigging/skinning toolset quicker. Download textures packages from our Free Characters page.
  • [Selection] You can now deselect by clicking an empty space. This option can be enabled/disabled in general preferences
  • [Shortcut] “Delete” shortcut is now contextual: it either deletes an object (Rig mode), or a animation keyframe (Anim mode)
  • [Blendshapes] You can now use “Set as Blendshape” on a pilot mesh that does not yet contain any blendshapes. Both meshes still have to use the same vertices amount / ids
  • [Akt opening] When double-clicking on an .akt file, it is now loaded in the current akeytsu instance (if existing)
  • [Camera] When a camera is created, its orientation is forced to (0, 0, 0) in BindPose to allow for better control of camera components
  • [Animation mode pop-up] In case a new joint has been created a dialog pops up when switching to animation mode to activate this joint in base animation layer (same effect as hammer icon)

Bug fixes

  • [Export FBX] When using “Multi-FBX (one file per animation)”, character node was always exported
  • [Stacker] Fixed mark behaviour for extremes and breakdowns
  • [Spinner] Fixed uniform scale icon which stayed greyed out
  • [Ghosts] Fixed ghost color bugs
  • [Camera] Cloning a character node no longer duplicates the target once cloned
  • [Picking] In Two-view mode, you can no longer select through the mini-viewer

Full release history here.

Windows akeytsu Indie 2021 Content Depot 1468091
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macOS Dépôt : akeytsu Indie 2021 Mac Depot 1468092
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