Small Update - Optimized movement and combat game feel
Level
-Added an exclusive 'Greenie Coins' vending machine to Merlin Pit, which can reduce the difficulty of the corresponding escape sequence and Boss battles
Skills mechanism adjustment
-Optimized edge sliding: When performing dash, diving thrust, jumping, thrust up and other actions, the actions will be less jammed by the edge of the platform. Example: It will be easier to dash into a low channel; standing close to the edge of the platform and perform a diving thrust, the character will drop with more ease.
-New mechanism [Falling acceleration]: Keep pressing "down" when dropping in the air will speed up the falling speed
-Increased the lift height of Slash Upwards by 1.25 times
-Haak will become invincible during the first frame of a charged attack, and it will be easier to deflect missiles
-More tolerant climbing judgment: You can grab the hanging point from bottom to top, and it can also "snap" up within a certain pixel range.
-Now you can dash while climbing
-Dash can now cancel the recovery time of landing
-Thrust Up can now cancel charged attack backswing
-Thrust Up, Dash, Jump can now cancel climbing
Action time adjustment
-Shortened the maximum recovery time for after landing to 0.5 seconds
-Shortened the time required for climbing and hanging
-Shortened wind-up time and backswing time when launching hooks
-Shortened the wind-up time of the charged attack
-Dash adjustment: Shortened the overall dash time and shortened the interval between double dash; the second dash can be launched sooner now.
-Reduce the wind-up time of Upwards Slash to be the same as the horizontal attack
Attack judgment adjustment
-Expanded the damage range after Diving Thrust, it is now easier to stun against the shielded mob
-Expanded the hitbox for stunning when using charged attacks against clawman.
Small Update - Optimized movement and combat game feel
Update notes via Steam Community
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